War Thunder "Leviathans" - Changelog

It would’ve been cool if you guys took the opportunity and correct the armor on the Crusader and it’s variants as well, considering you just added another crusader tank in the echoes of overlord pack… please fix the Crusader…

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I don’t see why I see so many people assume this with many of the dev changes. If I didn’t write about it being further changed or reverted afterwards, then it remained. That’s how incremental development works.

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There have been no changes since the first dev.

Another example is A2D-1 which is 9.0 is AAB(when 7.0 in ARB and NRB) and 9.0 in NAB. Or ki-84 hei which 7.7. Or lots of early jest all over the trees especially minor ones. Or canberras which in Britain tree is 9.0 when in USA tree is 8.0 leaving Brits without any good bombers or attackers on high tier.

Gaijin genuinly needs to get their stuff together its embarassing

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@Smin1080p_WT is it known that after the Patch the Syncro is sometimes just awfull, PL:0% with an Ping of 20, but still rubber banding like shit

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i’ve also been noticing that

have you also been having issues with major desync?

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Couple of notes further to the other points raised in the thread.

The carrier groups in air rb are absolutely pointless and may as well not exist at all.

Theyre so far away from anything trying to attack them would take you out of the match entirely and to the degree it’d be over if you tried.
Similarly if you tried to land on the carrier theyre spawned so far from the match itself you’d be removing yourself from the game.

So theyre just sitting there as furniture being useless and doing nothing.if they’re going to be part of a match maybe just maybe make them part of the match, place them where they can be a part of things and can’t be ignored to the degree they don’t really exists.

Would be nice to bring them into play and in a position to be a feature of a map too.

Furthermore when you get bad weather you’re forced to default take off the ground each time, fine enough if you couldn’t then manually change it back giving half a team who spotted it quick enough a massive air spawn advantage over the rest of the team. It should be the same for all or not a feature whatsoever. Whoever came up with that idea really didn’t think it through properly at all.

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Not embarrassing, disappointing. Chinese players have been fighting for weeks to get the cs/sa5 to be at least usable in 12.0 but of course the devs ignore it.

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Hello, have you also detected the error of not being able to take off from the airfield being a fighter and the error that weapons do not do the damage they should in the air. Am I also talking about machine guns or cannons, not air-to-air missiles?

i assumed that there might have been a possibility that it was reverted afterwards. mainly just because i couldn’t find it again afterwards anywhere. so i also couldnt know when it was from and couldnt check the datamines following it.

so logically there is this possibility

missiles are still bugged… it’s not possible to release a patch after almost 20 days of dev server and have bugs of this magnitude for so many days… it’s almost unplayable at times

I use to play on US and EU servers for faster queue times and never had any noticable issues with latency/lag, especially in naval, but im forced to only play EU servers are the moment because the US ones are just unplayable.

Yes, but the cannons don’t do any damage, and I notice it even when they shoot at me, my plane is gray with holes from the shots and maybe I only have one wing or the engine in light orange

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Especially in Naval battles, yes.

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The more I play this thing the worse it gets… it can’t clock a drone >3km… it’s in gun range before the missile can lock

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Gaijin please fix the cs/sa5

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Gaijin bias as usual

The new distant plane sounds aren’t very readable and they drown out other sounds. Before you were able to tell what kind of plane was flying, its speed, incoming or outgoing, and from what direction and height. Now distant prop planes all sound very similar and are difficult to locate. While the new sounds are audible from much further out, they carry on to a very close distance before abruptly cutting to the old sounds.

From the ground distant planes sounds echo like you are in the middle of a small valley or perfectly circular bowl. This soundscape ends up being unnatural and disorienting for most maps.

This sound change aimed to make planes noticeable from further away. The update 2.45.1.50 sound change a few months ago decreased the audible range of tanks. Kind of a funny contradiction. Whose feedback is influencing these recent sound design decisions?

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Fix the missiles bug!! Its a shame