Making it for kills will make people way more into killing often disregarding activities that can lead to win, this will also make people more frustrated if they get a kill-steal.
Making it for Scores will push people to play more as a team toward the win. Plus this will make assists something worth doing and not just waiting around to kill-steal or just focus on their own kill and not doing teamplay.
Honestly, I’m surprised you based that on kill and I do hope you’ll change it to scores.
As a World War II aficionado, I much prefer Novorossiysk in terms of atmosphere, tactical adaptation and spawn protection on this broken map than Seversk, Test fields with no charm and stupid gameplay.
Nice updates in globality. I thank all the staff to listen to the community and try to improve. But please just put a bit of attention for naval. We have big problem of BRs, like why is Yamashiro 6.7 and Cavour 7.0? Why is Dupleix 5.7?
I know naval french tree is new, but having no new cruisers, no AP shells for 200mm and no Dunkerque class is problematic since if you add Dunkerque later it will be out of everything… Lorraine shouldn’t be at 6.7 btw, it’s just a good 6.3, stats of this ship (and Dupleix) speak for it.
Please reconsider the implementation of the " “Skill Bonus” to Research Points".
I think basing it only on kills is a mistake. It will lead to people being even greedier, “kill stealing” more, playing more aggressively while ignoring objectives and doesn’t necessarily mean skill. It will also make it more annoying to get only assists.
Other options might be:
make it based on score thresholds
also count point caps as one kill for the extra rp calculations
let multiple assists count as one kill for the extra rp calculations
Overall I like the idea, ones personal performance should have a higher impact on rewards, which this system achieves.