what do you mean the map in general was so bad, it wasnt even nice anymore
Depend of the BR… and what you looking for.
For past 7.0, I understand. But for the low tier, this map is perfect for testing and spade vehicles with no modules or great survivability.
@Smin1080p could we please get a more detailed explanation of this? How does it differ to the old system with th lines that display when the target is within range?
Do agree here. Air is a whole lot easier to grind than Ground. 6 or 7 kills is about the same as 1 or 2 air kills in terms of RP gain, which is a bit bonkers. Yes, i get you have more spawns in Ground RB, but it’s still vastly different, and given the fact most games people spawn a max of 3 or 4 times… ehhhh.
There was a reddit post yesterday where he had an ok GRB game and ARB game where he only crit 1 plane and died. Both had almost the same RB.
In GRB you actually have to play the game and in Air you can just chill and send of missles and that’s it.
I wouldn’t go as far as that, although it’s very much “click” and bang thats probably one enemy dead in Air.
GRB absolutely you need to play the game properly and it’s not exactly fun.
I Nevers had a problem with it maybe it’s because i die toi fast 😂
You advertise 100% here with only the smallest mention of base rp.
Everyone that has a premium account and is playing premium vehicles or ones with talisman effectively recieves only 20-50% more xp with skill bonus III.
Will you explain this in detail or are you gonna hide it forever (like boosters working this exact same way). It doesnt feel very transparent
this problem appeared only in this update
if you have a tiger HAD (the old one, not the block 2), try a test drive, you will understand the problem very quickly.
if you’re prone to seizure tho, be careful, and i’m half joking
Here is an explanation. It is one of the worst, most broken, most unbalanced maps in the pool.
10 Kill game 5 of those with a premium. 3,5k extra RP is not good…
Still Yamashiro is in 6.7 and Cavour is in 7.0. Funny, isn’t it?
A good step, but not the best.
Why didn’t you based the rewards on Scores?
Making it for kills will make people way more into killing often disregarding activities that can lead to win, this will also make people more frustrated if they get a kill-steal.
Making it for Scores will push people to play more as a team toward the win. Plus this will make assists something worth doing and not just waiting around to kill-steal or just focus on their own kill and not doing teamplay.
Honestly, I’m surprised you based that on kill and I do hope you’ll change it to scores.
As a World War II aficionado, I much prefer Novorossiysk in terms of atmosphere, tactical adaptation and spawn protection on this broken map than Seversk, Test fields with no charm and stupid gameplay.
What next, Berlin ?
Totally agree on that.
This is too little
I have a better idea - enable two sets of bonus systems at the same time. You can get two RP bonuses from the number of kills and points.
gaijin,where are my 577?
Finally, they removed this map😁