After getting into livery making, and using professional tools, and working in blender, it’s confusing to me how gaijin has its metallic roughness and bumps made into the same file, rather than separate like every other program.
How do people make normal maps with the professional tools if they are not compatible with war thunders system?
Hey so that is actually game optimization it reduces file access times it’s faster to load 1 file instead of 3 seperate ones, and this is standard practice in PBR and especially in game development
Yeah but there are no publicly available tools to combine roughness, metallic and normal maps. I’m currently using a shady plugin made by a community member, but who knows how long that works.
If you know how, i’d really love to know. As just combining them as different channels inside substance painter seems to break things.
Depending on what you work with there are things like simple bake in blender I personally use gimp and I decompose the image and change the layers there it’s not a one click solution but one can probably vibe code something with python