Drop in Quality and Quanity of Content was one of the key hints that Wargaming through WoT under the Bus, The Timeline isn’t going to be the same but we have to realize the Odd simularties
Hmm, interesting case the player numbers didn’t rise as expected at 03:20 UTC. Potentially a similar pattern to other titles like Unturned, but on a smaller scale.
Leviathans is a pretty huge update in mechanics and overall additions, so maybe thats just what comes with it but still, all that time without a missile fix was horrible
Numbers Don’t lie Also most of these Updates add features the average player isn’t going to use with this multi-vehicle SPAA and top tier Warships these are Top tier vehicles which Less then 30% playerbase is going to use
People will undoubtedly disagree but warthunder is all ready dead and died in roughly 2017. WT died when Gaijin started to develop the game in a direction that they had previously stated they would not do. What I mean is that due to the nature of live service games that rely on continuous updates with new content, the game will eventually evolve past it’s originally intended design. If Gaijin had stuck to their original design then they would have ran out of new content to add many years ago. 2017 is when “modern” vehicles became a new frontier for WT as before that it was only a WW2 game (with some exceptions for balance) You could even make the argument that WT died in 2014 when ground-forces were added as before it was only an aviation game.
It is not about the game as a whole being dead but the concept has been reinvented many times over that the game “Warthunder” that many of us started playing is no longer. Just like Overwatch was replaced by Overwatch 2 or CS GO was replaced(ish) with CS2. For me personally Warthunder is no longer Warthunder.