We haven’t seen anything yet, aside from a couple of trailers and screenshots. Nothing about progression or anything like that.
Gaijin has proven time and time again, that once a gamemode doesnt perform up to their standard they tend to abandon it.
The enthusiasm for infantry is already low and now that we know that it will have the same squad mechanic that many people despise, players will just choose any other game like BF6, squad, COD, etc. There are soo many other options, if Gaijin shows a lack of willingness to adapt from a failed product this mode will die, over long or short. AI will mainly be a means of keeping it “alive”. Just look at Naval. It is overrun with bots. Do people like it? No they hate it.
Gaijin is able to fill the market gap between squad and BF6 by providing an arcady gunplay with more realistic vehicle damage mechanics and gameplay. By just doing Enlisted all over again, they will get the OG Enlisted playerbase but thats it. Its not like they are the only ones on the market for modern style combat.
WDYM? Like, if Gaijin just copied the Battlefield, suddenly, tons of players could move from old, reliable, familiar game they are playing, their friends, family members and co-workers are playing to… a random f2p game from gaijin?
I mean, what game went viral when they just copied another, more popular game and thats it? WT GRB is popular exactly because it is not like arcadey WoT. If they just make another battlefield-like mode, why would more players play it, if there is a new battlefield released every couple of years?
A game that is f2p and not 70 bucks with realistic guns and more detailed damage models and a more varied in terms of vehicles.
Yes it is bound to catch people’s eyes. Not all of the what? 7k players on Enlisted but an extra chunk of the 300k of BF6 + the ones who can’t afford it.
Why is Gaijin implementing Enlisted into War Thunder? Plain and simple—you don’t need to be a game designer to figure this out. Enlisted is struggling to attract new players, no matter how many “great” updates they claim to launch.
So here comes Gaijin, with War Thunder as the savior. Just imagine it: three hundred thousand daily players, a shiny new infantry mode. Maybe fifty thousand at launch… then twenty thousand… then slowly fading away.
After all, it’s much easier to maintain one game instead of two. I wouldn’t be surprised if Enlisted gets quietly shut down within half a year.
I mean, Gaijin’s strategy of adding everything to their base game instead of making multiple separate games is much better and much more reliable than WoT’s strategy when they made like 4 separate games for tanks, naval, air and infantry. And while their tanks and naval are kinda popular because arcade model works so well, but their air and infantry (caliber, iirc) just failed and were closed?
While in WT, while there is a failed mode of naval - it still has its own playerbase that still can play it and eventually spend some money. WT is a giant combine of games in a single game. Something like fortnite or something, but in much lesser extent. Like, you don’t have to support many base games with their own UIs, mechanics, servers and such, you can just add content to a single game and players will leak from one mode to another.
And combined modes work so great, that when you play GRB - you are encouraged to go and farm some air/helicopters and play ARB…
Gajin is lack of software which disables possibility to leak documents. No information protection officer there or something. Files and documents are not labeled and there isn’t any like auditing tools to check what happened both game or code perspective. And its quite common in companys which are bigger than 500. This kind of security cost a lot of money.
I hope there will be two modes - wandering, when the bot scans for enemies in view within 50 meters and has a reaction time of 0.5s-1s.
And control the sector mode, when you ordered your bot to look at specific sector and bot can detect enemies within 100-150 meters and has a reaction time of 0.2s (human-like)
So bots will be effective as “turrets” to cover some sectors when you need it. Like when you sit on a point and order your bot to look into the hallway, or you sit in a building as a sniper and order your bots to cover you. And not effective as a wandering soldier.
Its copypaste from enlisted. you can just swap to other AI soldiers to control them at any time.
Need your RPG guy, can swap to it.
need your breacher, can swap to it.
Its crappy, clunky and removes all stealth as you have a squad of lobotomised AI with broken pathfinding trying to catch up but it very rarely pays off, especially when suicide rushing a tank with an explosive pack. Im sure ive made many allied players ragequit because all my japan squads are anti tank grenadiers
Can’t wait to give this a try and work with Gaijin regarding constructive feedback, this could change everything we know about War Thunder, hopefully for the better…
The naivity in your post is insane. Gaijin listening to feedback and thinking infantry will be good lmao- It takes 300k RP to get ur soldier to top,before that it have no armor,no sights,nothing.
War Thunder is live on Twitch now with a preview of the infantry CBT: ( Twitch )
Edit.
Some things said so far (going of memory from things heard in the stream, take with a grain of salt, watch the VOD for better details):
Infantry will be it’s own game mode and will not appear in regular tank matches.
Infantry Arcade mode has AI squad members you can spawn in and control, maybe not possible to do in Infantry Realistic mode. Unclear as i think they said you couldn’t but then showed the squads in realistic later.
Infantry arcade mode has helicopter spawns in the same war tank arcade does, tanks are spawned through some sort of spawn point cost (personally a little unclear on this one) and you’re locked to sim view in tanks.
It’s still in beta, things can (and most likely will) change.
CBT will be available soon, don’t know exactly when but it will be announced.
Edit 2:
Link to VOD for better answers than above: ( Twitch )