Well, guns are guns, I guess you could separate them by three categories (as light tank, medium tanks and heavy tank):
Submachineguns
Automatic Rifles
Sniper Rifles
So you have 3 columns of weapons you can grind and if you need a sniper rifle on the top-tier - you will just get a top-tier sniper rifle squad with better rifle and maybe some interesting modules, idk. Recon drone or something.
I don’t see the case when you want to use like, a mosin made in 1907 instead of, lets say, SVD.
So what’s different from Enlisted?
Oh, you know — it’s Enlisted again. Just with modern skins, vertical progression instead of horizontal, and a boldly revolutionary research layout.
I’ve been testing video games since around 2012 — sometimes for money, sometimes for other “creative” forms of payment — and I can confidently say this: neither Enlisted, nor Active Matter, nor War Thunder Infantry will ever be as successful as planes or tanks. Not now, not later, not in a million years.
Well, its Enlisted but better. With a normal progression from the start. Without the pains of Enlisted UI, progression, economy. And yeah, with modern stuff as ww2 shooters are much less popular than modern shooters in general.
Do they have to be? They have to be just a nice addition to the game so you can make people stay inside your game. People come to play with infantry - they see how tanks are effective - they go grind tanks. In tank mode they see how planes are effective - they go grind some planes.
The ones who play planes can occasionally go play some tanks or some infantry when they kinda tired of planes gameplay. Same applies to tank-mainers and infantry mainers, I guess. And well, Gaijin does like combined arms modes, so, infantry in general seems like a nice addition. For GRB also, if you just add “AI-controlled soldiers” inside player’s IFVs. And just make player put a soldier on a point and that said soldier will block the recapturing. Even that will improve the gameplay of light vehicles and tactics. Useless and defenceless soldiers on points that will just delay the recapturing until an enemy will shoot them with machineguns/he shells. Sounds like a nice tactical mechanic.
We haven’t seen anything yet, aside from a couple of trailers and screenshots. Nothing about progression or anything like that.
Gaijin has proven time and time again, that once a gamemode doesnt perform up to their standard they tend to abandon it.
The enthusiasm for infantry is already low and now that we know that it will have the same squad mechanic that many people despise, players will just choose any other game like BF6, squad, COD, etc. There are soo many other options, if Gaijin shows a lack of willingness to adapt from a failed product this mode will die, over long or short. AI will mainly be a means of keeping it “alive”. Just look at Naval. It is overrun with bots. Do people like it? No they hate it.
Gaijin is able to fill the market gap between squad and BF6 by providing an arcady gunplay with more realistic vehicle damage mechanics and gameplay. By just doing Enlisted all over again, they will get the OG Enlisted playerbase but thats it. Its not like they are the only ones on the market for modern style combat.
WDYM? Like, if Gaijin just copied the Battlefield, suddenly, tons of players could move from old, reliable, familiar game they are playing, their friends, family members and co-workers are playing to… a random f2p game from gaijin?
I mean, what game went viral when they just copied another, more popular game and thats it? WT GRB is popular exactly because it is not like arcadey WoT. If they just make another battlefield-like mode, why would more players play it, if there is a new battlefield released every couple of years?
A game that is f2p and not 70 bucks with realistic guns and more detailed damage models and a more varied in terms of vehicles.
Yes it is bound to catch people’s eyes. Not all of the what? 7k players on Enlisted but an extra chunk of the 300k of BF6 + the ones who can’t afford it.
Why is Gaijin implementing Enlisted into War Thunder? Plain and simple—you don’t need to be a game designer to figure this out. Enlisted is struggling to attract new players, no matter how many “great” updates they claim to launch.
So here comes Gaijin, with War Thunder as the savior. Just imagine it: three hundred thousand daily players, a shiny new infantry mode. Maybe fifty thousand at launch… then twenty thousand… then slowly fading away.
After all, it’s much easier to maintain one game instead of two. I wouldn’t be surprised if Enlisted gets quietly shut down within half a year.
I mean, Gaijin’s strategy of adding everything to their base game instead of making multiple separate games is much better and much more reliable than WoT’s strategy when they made like 4 separate games for tanks, naval, air and infantry. And while their tanks and naval are kinda popular because arcade model works so well, but their air and infantry (caliber, iirc) just failed and were closed?
While in WT, while there is a failed mode of naval - it still has its own playerbase that still can play it and eventually spend some money. WT is a giant combine of games in a single game. Something like fortnite or something, but in much lesser extent. Like, you don’t have to support many base games with their own UIs, mechanics, servers and such, you can just add content to a single game and players will leak from one mode to another.
And combined modes work so great, that when you play GRB - you are encouraged to go and farm some air/helicopters and play ARB…
Gajin is lack of software which disables possibility to leak documents. No information protection officer there or something. Files and documents are not labeled and there isn’t any like auditing tools to check what happened both game or code perspective. And its quite common in companys which are bigger than 500. This kind of security cost a lot of money.
I hope there will be two modes - wandering, when the bot scans for enemies in view within 50 meters and has a reaction time of 0.5s-1s.
And control the sector mode, when you ordered your bot to look at specific sector and bot can detect enemies within 100-150 meters and has a reaction time of 0.2s (human-like)
So bots will be effective as “turrets” to cover some sectors when you need it. Like when you sit on a point and order your bot to look into the hallway, or you sit in a building as a sniper and order your bots to cover you. And not effective as a wandering soldier.
Its copypaste from enlisted. you can just swap to other AI soldiers to control them at any time.
Need your RPG guy, can swap to it.
need your breacher, can swap to it.
Its crappy, clunky and removes all stealth as you have a squad of lobotomised AI with broken pathfinding trying to catch up but it very rarely pays off, especially when suicide rushing a tank with an explosive pack. Im sure ive made many allied players ragequit because all my japan squads are anti tank grenadiers