I hope we will get an ability to enter another player’s IFV/Helicopter, at least. To move from one point to another.
Because even in Enlisted you can’t enter a truck after you exit it.
I hope we will get an ability to enter another player’s IFV/Helicopter, at least. To move from one point to another.
Because even in Enlisted you can’t enter a truck after you exit it.
That would be useful if you could steal an abandoned tank. And how tanks don’t just explode when there crew are taken out. Though I hope the redo ammo detonation as having a fully loaded tank explode would take out a few buildings. Could cause a risk reward issue where you need to stop a tank but you risk exploding your team and yourself.
legyek én
English please Goat chesses!
What are you on about his name means goat chesses and its in the rules you have to speak English only in the English forum, same if you was to speak English in other parts of the forum that are dedicated to other Languages, it would be removed and told not to but as the user is new I thought I would just let them know.
Damn, google translate was tweaking for me. Your are right! sorry.
Nah its fine mistakes happen
copy paste is what gaijin does best
Not copy-paste because Gaijin actually added 3 times more commands for squad bots than Enlisted did in 5 years of development:
Yeah, Enlisted had like… 2 commands for bots to control them:
On the F1 screen we can see at least 5 commands:
Enlisted. Launched April 2021. And now the copycat finally gets a basic quality-of-life update and suddenly it’s revolutionary. Yeah buddy, sure.
Yeah, cuz all Enlisted devs did was the rework of economy and progression. Every year new rework that changed the aim destination of the game drastically. They basically were so busy trying to make Enlisted “a game” that they forgot to do quality of life updates and develop their main mechanic of bots they were advertising here and there.
I mean, they clearly tried different things over and over again. If we look at Enlisted as at side-project RnD of Gaijin where they tested various things - it looks exactly like that.
First they tried to do not a F2P game with paid campaigns-maps with “historically accurate” battles.
Instead of reliable silver and gold coins they added !SIX! tiers of cards you had to grind separately and buy separate stuff for. It was so bad that at some point they had to firstly redo it to just 3 tiers of cards, then to silver coins, gold coins and gold cards and then to just silver and gold coins. All were in separate updates in different years. Imagine how you grinded something and had to re-grind things because devs still tries to choose what the progression should look like.
Then they made the game f2p with additional paid campaigns. Then they abolished campaigns whatsoever and people who bought them already were mad cuz now that content was for free. And with the abolition of separate campaigns they set up the BR system as it is in WT. But even then they had to rework the economy in the summer of 2024.
I mean, the squad mechanic was kinda allright. There were two separate modes at the start of Enlisted and players chose the one with squads because it works better with realistic vehicles and maps. The problem was that the devs never made their mind on how they see the progression in their game and by changing it in completely different ways with complete or partly wipes of players grind they scared many players off their game.
I bet if Enlisted started with the same system they have right now but back then - it would have been much more popular. Guess thats what they want to do with Infantry in WarThunder. They want to learn the lesson of their failed project and redo the infantry with the reliable progression system from WarThunder. And a couple of more fixes and additions.
If they’re supposedly taking the best features from Enlisted and adding them to War Thunder Infantry, can someone explain why they’re still clinging to the 5-man squad system like it’s a sacred relic? That system is literally one of the main reasons the game failed in the first place.
There isn’t a single successful game that uses this kind of setup where AI actually performs well and the gameplay remains balanced and fun. But sure, let’s pretend this time it’ll magically work. Clearly, the problem was never the system itself — it just needed to fail again with a new coat of paint.
As I said, there were two gamemodes at the start of Enlisted, two main and equal gamemodes that were both maintained and updated by devs:
Slowly but sturdily, players chose the Squads because it was better than Lone Fighters. Lone fighters mode has its problems with realistic vehicles. You can’t fight a tank 1 vs 1 when you are just a little soldier. That means the tank will be able to just stand and shoot at lone players on points. In squads you have more meat, more targets, more shots of anti-tank weapons and you have more chances to kill the tank. But in lone fighters a single tank or two can just control 16 players of enemy with his tank. Because of realistic shells with realistic shrapnel and TNT values, because just a single shell can wipe the whole room or two inside a capture point.
Anyway, thats just my take on why lone fighters were abandoned by players and everyone started to play squads only. There were also other points like, with squads its feels a more “intense” battle, with more meat, more targets for tanks/machineguns it feels kinda better for the player base.
Idk, I can see they making both game modes in WT Infantry. Arcade for lone fighters battlefield-like experience and Realistic for, well, their own squads gamemode.
I also kinda remember that after they moved the lone-fighters mode into custom battles made by players - the rooms that were more “popular” here all had tanks or planes disabled completely. So you was able to spawn on infantry only. Because, I guess, lone-fighters just doesn’t work with realistic vehicles.
As Naval Realistic just doesn’t work with shooter gameplay. Its just not suited for that, you can’t put 16 vs 16 players in point blank and expect them to have fun. You have to add arcade mechanics to make it playable, but then you can’t say its a “realistic” gamemode.
I mean, naval arcade is much more popular than realistic because it works much better. As we can see with WoWs, where they made naval as arcadey as possible and it kinda works. When a ship can’t see another ship in just two-three kilometers and with multiplication of damage from one class to another as in rock/paper/scissors game.
Community forums and squadron Discords already show that it’s unlikely to be successful.
I do hope it will be successful, but realistically, it probably won’t be. That kind of research system and that style of squad-based gameplay don’t really fit War Thunder, nor do they work well from a shooter perspective.
Sure, there are some rare cases where certain things work—but usually only when they’re new. And this isn’t new. It’s the third attempt.
I don’t see why people think that bots are something so different from their playstyle. I mean, you can just use your bot as a respawn on the battlefield. As that mechanic in other shooters when you can respawn on your teammate.
You can just basically use bots as that mechanic. To not sit in the respawn menue. Death - chose next shell - continue shooting.
From the screenshots I’ve seen they actually made hangar squad micromanagement literally non-existent which is a good thing. You don’t have to buy pouches/bags/mines/grenades/weapons/knives/medkits/etc. All you have to do is research the squad and research the modification inside. Thats it, as simple as regular WT gameplay. You don’t have to spend hours in hangar trying to give every soldier a weapon you want, you don’t have to upgrade every soldier separately, you just have a regular slot experience from tanks or planes. You can just upgrade your slot and it will apply to all your squads you put on that slot.
In Enlisted, their progression, their hangar micromanagement, their constant changes to economy, their non-existent content updates because for 5 years they still tried to make a skeleton of the game, not build up some meat - thats what made players leave.
The main thing in shooters is that the gun itself usually doesn’t matter that much. What I mean is, you can still kill an average player with a pistol if needed, and so on.
I highly doubt how they’ll balance it, since the guns are divided into tiers. More modern guns are higher tier, and there are also armor modifications. So what happens if I go into a pistol fight, for example, Tier 1 vs Tier 12? Do I just do no damage? Does it turn into some kind of DPS slideshow?
One of the great things about shooters is exactly this balance. Progression and research also won’t be fair. High tiers get night vision and thermal optics—but what if you’re using older guns that are still good in certain situations? What happens then?
The whole progression system is built like War Thunder with tanks, ships, or planes, and that really doesn’t suit the shooter aspect.
Idk, but better guns just have