War Thunder "Hornet's Sting" - Changelog

is anyone having a sound bug? like u can’t hear other players gun/engine sound?

That happens because of the anti-cheat

Do everyone have false thermal targets work normally? During the evening, rockets without interference protection flew in three times already, while I threw a pack of heat traps. Is this a bug or these handicrafts again broke something ???

You sure? Because I’m on linux and it happens every game, and I dont think gaijin uses Easy Anti Cheat on the linux native clients, unless anyone can correct me.

they don’t use it at all anymore for War Thunder

they use BattlEye now

but the audio definetly has been jank since the update

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Ah I see, ty for the info, so thats why the Windows Client didnt work through proton anymore, makes sense

different layer of anticheat, basically the game does not render (visuals, sounds etc) enemy ground vehicles unless the in game spotting system (e.g. the red labels in ARB or AGB) thinks you should, this is almost entirely based on the “Keen Vision” crew skill, the only exception is if you are in aircraft or the enemy has just fired/is firing. It works most of the time, but there’s some weirdness on occasion.
TL:DR, Warthunder has a WoT style rendering system, dump points into keen vision.

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They use the same anti-cheat, because it’s on the game not the PC.

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Agreed. I came here to say pretty much the same thing. I have said as much many times in the Steam forums, but it is pretty obvious no devs read the Steam forums.

AA in naval is ridiculous. Daily tasks involving planes are impossible.

Losing all three battleships to ammo explosions within 3 minutes did make me rage quit for the day, but the only real problem I have with the new aiming is how it eliminates the “protection” speed and maneuverability once gave you. Now its really easy or even the newest noob to one shot your V990 in its spawn while he’s in a Litchfield at his spawn. Had I known they were going to eliminate the benefits of speed, I would not have spent the real world money I did on some boats and ships. Lesson learned.

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There sellinng entire line ups now ?

That’s not really a lineup, and they’ve been doing it for awhile now. They’ll bundle up a few GE premiums at a reduced price. For instance I was offered the Chally 2 OES and Harrier GR.1 for half off of each.

It’s a bit different than the pack offer we saw awhile ago with the Tigers and such.

Looking at those GE prices has me rooting for the EU to come through with their purposed crack down on premium currencies.

You’re two options are really to buy either the 10,000 ($50) or a 5,000 and a 2,500 for $40. I guess you could do a 5K, 1k, and 100 but would most banks flag that as potential fraud?

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What’s the deal with crew lock? I’m the last one to die on ARB, I have two kills, and I get shot down. I return to the hangar and see the aircraft is locked for 2:45. A few seconds later, the mission ends, but the plane is still locked?

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sooo, why wont you correct rafale’s g overload and aoa? its max aoa is limited to 29 degrees and g is limited to 9gs. why you “correcting” (actually nerfing) only the eurofighter?

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Both of these are wrong. The rafale has achieved 100° AOA during testing (probably thanks to the button that allows to deactivate FCS limitations), and the max G overload is 12G. Rafale display pilots often go up to 10G, proving that 9G is only operational, but isn’t a structural limit.

"## Location and mission updates

  • The following locations have received visual rework (new materials have been added, used assets have been replaced with new ones, visual bugs have been fixed):
    • Sinai
    • Jungle
    • Advance to the Rhine
      "

Based on experience, they once again sacrificed the concept, terrain, and playability of the updated levels just to make them fancy. This is again a big management issue. They ordered a fancy redesigned maps instead of order make a new one. Somethimes when i play on redesigned maps i feel the first version of Vietnam and Italy map was the masterpiece in concept case…

What a pity to mappers not have mapper knowledge just design knowledge.

In Sand of Sinai case the basic problem (not have covers between city and spawn point) not resolved but the rail road in city added, now have a point where we can spawn to spawn camp.

In Sinai case Removed every old covers , redesigned the terrain as a rush B style meat grinder piece of S.H.I.T. .

In Jungle case thanks to zero mapper knowledge the redesigned map is too shit. Thats a layer map with 3 layer:
Left/Mid/Right side.
Like SHitaly or his fancy version Campania. Basically get the middle point hill and spawn camping. The rivers got rock barriers so attack ways limited. In bottom side both spawn connected each other…etc.

In Advance to the Rhine Case the streets got more bigger size while not added enought cover ruins. The old ruins removed or somes size modified so it become more huge and work it as a choke points. 1-2 wreck able to block a whole point of street. They modified a concept a bit but thats in negative effect. Spawns are less protected in bottom side and in top right side. In old concept when enemy encircled the spawn in top right side the owner team able to resist and fight of them while use cover buildings around the spawn. Also SPAAs in safe from spawn campers whose stand in half of the map. Now they Cover building layer removed or the added one streen between spawn and cover building layer so this use the spawn campers for they advantage only…etc

SU33 and SU34 need to go to 14.0. The bias R77s and R7-1s plus they carry like 12 of them lol Russia has thier best Missile at the lowest BR. Remember AIM7Ps arent Fore and forget Air to Air missiles either.

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What?

The Su-33 is just a heavier Su-27 with 2 more BVR capable pylons, it is not fit for 14.0 in any means,

its deserving of its BR, at 13.3, its flight performance is quite weak, yes it has 8 FOX-3s, but it is the standard R-77 which is poor, especially on the Su-34, which is the worst Flanker airframe

R-77s are probably the worst FOX-3 in game, it only beats the Mica in range, and the seeker is poor, the R-77-1 is only bringing it up to AIM-120 standards

at the cost of:
countermeasure count, (Su-33 only has 48, Su-34 has 98, against the F-15s 240 and Euro 384 at 14.0, only the Rafale has anything remotely comparable and its still much more than both (164) )
MAW, (Euro, Rafale)
TWR, (Significant Margin)
MER,
BVR ability (Airframe related not missile)
FOX-3 Seeker quality
top speed
acceleration

only really the R-27ER could be argued for that, even then its not below 12.7, whereas the AIM-7F (same Flight performance as AIM-7M/P and a very similar seeker bar the DL on the P) is first seen at 12.0

R-73 too, but the R-73 really isn’t that special, with it being seen at 11.0 minimum on a Su-25, and not on anything competitive until 13.0

meanwhile
Magic II is first seen at 11.3 on the Jaguar IS (Semi-competitive airfame) and 12.0 on a competitive airframe,

AIM-9M is first seen at 11.7 on an A-10 (Su-25 Adjacent, 2x more missiles + HMD compared to Su-25) and also at 13.0 on a competitive airframe

neither is the R-27ER, only the Su-34s, R-77 is, like stated before, is likely the worst 90’s era FOX-3 in game

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