War Thunder "Heavy Cavalry" - Changelog

We were promised sound mods by time the dev server came out and yet we still dont have them?

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Fingers crossed you’re right, they’ve been needing a model update

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In the secondary weapons table, the base damage ability no longer appears.

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Try to reset the aiming thing, is really hard to get longer shoots but i still getting with my sms baden

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I admire War Thunder’s military vehicles.

you mean like stop locking on and then locking on again? Doesn’t work for me, I have to overshoot by like 1-2km somehow lol

@Smin1080p_WT hello I’m sorry to bother you do you know which aim9m upgrade version is in game what I mean is (as an example on what I mean AIM-9M-9/1 through 9) (I would like to the see AIM-9M-9 upgrade version in game in my opinion.)

What is my own fault? That I can’t afford 80€ premiums? That’s because I’m still in school and don’t have a fixed job

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just wait the 2-3 months or get something cheaper instead. pc games should be on pair with a fancy dinner on the spending tier list

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Your own fault is spending the egregious price instead of just being patient. Nobody is forcing you to buy them at full price

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i mean even half off the price isnt exactly good.

for a top tier premium its like £70 ($92) then £35 ($46) when half off when really £30-35 should be the normal price.

no no, there is some setting than enable you to reset the aiming thing doing do more far o more close until you are aiming lol

While playing the sepv3 i noticed that the A2 version of the round deals more damage and penetrates more armor than the A3 version. It seems to me that the performance of those rounds is switched.

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Yesterday I did some tests with the HARM Missiles. Sadly, it did lock onto a friendly SPAA in GRB. I was thinking it had the opponent SPAA Tor and not ours. Happend to be a false assumption. It took out an IRIST-T of and a Tor of us. double friendly kill.

Maybe I missed that point but, shouldn’t the HARM have IFF too?

I find it best to come at the battlefield side on to the spawns to keep friendly and enemy Spaa to the left and right of the center.

Funnily there is an iff toggle in controls. But it only seems to show friendlies or everyone. There is no visual on screen indicator to show it’s even activated and I’m still trying to figure out if it actually does anything or I’m imagining it.

It would have been nice if with this new mechanic there had been a video or blog explaining how it all actually works and what does what on the ESM screen. Trying to figure it all out live mid battle is a pain.

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when are soundmods back already? at the very least, enable it in the work in progress client. but its been way over 3-4 months since we could properly use soundmods. a whole new update got released, and soundmods are STILL not here.