War Thunder "Firebirds" - Changelog

What happened to the stroke aircraft getting a forward spawn?
We were promised it when the br changes happened but it didn’t transpire.
It’s been entirely ignored in this update and since it was mentioned too.
What’s going on with that please?

What does this mean exactly? How does this affect the performance of the Lags and La5s? please help

Also how does this effect the armor effectiveness of the T1E1?

Airfield AA is broken on like 90% of maps with these new airfields, they are under the ground

thnx for the heads up, will be useful :D

the ZT3A2 is actually good now, 1.5x missile speed increase and an actually controllable missile does wonders, less struggle bus more school bus now

Lol no there are no chinese designed planes in chinese air tree all the way till 6th rank. Till then its all stolen, lendleased or bought from other nations. Still no clue how is chinese tree a thing nor do I see Israel worth its own tree.

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China is a huge market filled to the brim with whales, you would be suprised by how much money they are ready to splurge on games. The only reason China exists in WT is to squeeze said money out of them, not because the tree is any interesting.

Dear Gaijin Entertainment,

In your last update you added common train field for airplane, which is wonderful for us to train for
Air-Air combat, CAS, attack boats, dodge missiles…

But it still miss somethings…

Aircraft carrier for all nation, especially for France.
This should be there, France are with the few nation to possess an aircraft carrier, since after WW1 to nowadays.

Because when we are in Sim, with Étendard planes, Étendard IVM, Super Étendard, we have 0 training to land on those ships, which kinda sucks because those aircraft were designed to be shipped on aircraft carrier.

Here is a complete list of French aircraft carrier (i can only put 2 links…):

I hope that a day we will be able to train to land on the Charles de Gaulle !
Sincerely.

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That is good. Overpressre either way, tho minor boost in penetration.

Gaijin. . please . .no more bugs like this empty water sea,someone has pulled the plug !!!


The “real-time” calculation of target point in naval arcade has a very negative impact and ruined coastal gameplay. Now every bluewater ship (and some frigates too) have now a much easier aiming on coastal boats. They got killed much more often at great distance. It also elliminates the skill advantage of experienced players which are often able to get a hit before the target indicator is shown. Nobody requested this change (same as previous once like arty smoke, drones, or digging shields, etc.)! wt is a very complex game - so one must be very careful changing some parameters which may have a impact on a number of gameplay mechanics. I strongly vote for revert of this change!

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This change was actually requested by one of the big content creators.

Spoiler

Q. I would like to see if WT naval arcade could be made a bit more arcadey to attract more people to the mode, mainly by making rangefinding faster so it might be more fun to play. Maybe also add what ammo to shoot at which target so people have more of an Idea when to use AP or HE and SAP.

A. We agree here - We’ll try to do something to make the mode more approachable, and will likely start with rangefinding.

[QA] DevTeam response to questions from the YouTube community and content creators - News - War Thunder

I haven’t played Naval much in a while. I think a lot of changes made this game mode much worse. I still remember the days when we didn’t have any aiming indicator in Naval, and I loved that I had to use my brain to calculate corrections (based on the area my previous shells landed). But these times are gone now, and to be fair I understand why most players prefer easy battles, there is nothing wrong with that. Fortunately no one forces me to play Naval.

A few years ago, Naval was my favorite game mode. I played it a lot, I spaded almost everything and I had a lot of fun there. Nowadays, after all the changes, which imo have gone in the completely wrong direction, I prefer Ground and Air game modes. That’s just how things work, some players will like changes, others won’t.

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thx for your reply, fully agree.
I doubt that this change make the game more attractive to newbies. I also remember the times where no target indicator was present - worked for me!

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Naval’s only appeal was the higher rewards, especially in the Enduring Conflict mode. I’ve tried it twice within the last month and it seems like they gutted the absolute sh*t out of the SL rewards; making it nearly pointless to play now.

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naval (mostly arcade) grants still my solid SL-income - esp. when using premium ships/boats

I literally said in the post you replied to:

That includes the Type 90. And if you didn’t know, rank VIII is where Gaijin hands out stock APFSDS.

But at 11.0/11.3 and below (full downtiers in this case) HEATFS still works for side shots, at least. the problem at toptier is that not even side shots work because alot of the toptier mbts have side ERA/NERA (Leclerc Azur, Chally 2 TES for example)

So yes, worse vehicles can be expected to make stock HEATFS work because they also fight against worse vehicles with worse protection.

Heatfs is trash against anything, and considering they fight better things most of the time it’s not an argument anyways at 10.7 also fights 11.7 if we ignore all the 11 and 11.3s that also get ruined by this.

WW2 and earlier cold war BRs would like to have a word with you lmao

There aren’t alot of 11.7s that can’t be killed with side shots with HEATFS, and since it’s a max uptier there are never more than 4 of them in your match.

Tbf I wouldn’t be opposed to just getting rid of stock HEATFS in general. I’m just trying to find some sense here.

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WW2 is also far far away from anything around BR 11.

What makes sense is not giving 11.0 and 11.3 vehicles HEATFS against better vehicles that get stock APFSDS.

Stock heatfs was always designed to screw people over and was always hated, zero reason to keep it.

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