War Thunder doesn’t have a skill problem. It has a server problem


After years playing War Thunder, the thing that kills the desire to keep playing the most isn’t the insane grind, repetitive events, or questionable balance decisions.

It’s losing matches because of bad servers.

How is it possible that a game with such a massive player base still treats entire regions like they are secondary ?

South America is not a player desert. There are thousands of people logging in every day, full queues, active clans, huge communities… and yet the infrastructure feels like it’s stuck in 2014.

You join a match and the nightmare begins:

  • Packet loss climbing to 10%, 20%, 40%
  • Tank driving by itself
  • Planes teleporting
  • Missiles simply passing through targets
  • The game deciding you crashed into a tree that wasn’t even there

Then of course… the enemy destroys you while your vehicle is literally frozen in place.

And this doesn’t happen just once.

It happens several matches in a row.

You restart your internet.
Restart the game.
Test ping in other services.

Everything is normal.

But the moment you join a server, it starts again:

Infinite packet loss.

The most irritating part is that this isn’t new. Players from South America have been complaining about this for years. Yet the solution always seems to be pushing everyone into distant or overloaded servers.

The result:

  • High ping
  • Instability
  • Packet loss
  • Inconsistent hit registration

In a game where milliseconds decide fights.

And the worst part is that you can play perfectly, do everything right, perfect positioning… and still lose simply because the server decided your tank is no longer at that position on the map.

This completely destroys any sense of competitiveness.

It doesn’t matter if you have 100 hours or 10,000 hours of experience the moment the server starts losing packets, skill means absolutely nothing.

It’s absurd that regions with large player bases still don’t have properly stable and dedicated server infrastructure.

Because in the end, what kills the experience isn’t dying in combat.

It’s dying because the game simply stopped working while you were still alive.

And after years investing time in the game, nothing is more frustrating than feeling like you lost the match to the server, not to the enemy.

Hey, surprise !! South American players exist ! 🎉 We’re not just a myth or some rare spawn in War Thunder. There are thousands of us playing every day, grinding tech trees and joining matches just like everyone else. The only difference is that half the time we’re fighting packet loss and unstable servers instead of actual enemies. Honestly, sometimes it feels like the real final boss in War Thunder isn’t another tank or jet… it’s the server trying to decide if our vehicle still exists on the map. Maybe one day the infrastructure will discover South America too. Until then, we’ll keep battling the true enemy: the servers. 😅

its both.

Players suck and the servers are about as stable as i am after 7 pints

2 Likes

some little more pints…

I fully agree with this, the servers always have so many issues and personally i think its made worse by the massive ping differences in that, being an eu player for example, for the majority of games i have to play i go against asia players, primarily chinese.

Dont get me wrong i know its not their fault since the Asia server seems to have way more issues than eu/na so come to play there but for eu players it just makes the experience way worse dealing with inconsistent damage/sound that always seem to happen to none eu players.

In my opinion the servers and matchmaking need a complete overhall:

  • Improving the actual servers and net code that lead to these inconsistencies that plague the game

  • Add more server locations, for example West EU, East Eu, multiple asia servers to cover the vast area, servers for South American players so they can play with decent ping.

  • Overhall of the matchmaking to actually try match players with others from the same region (like practically every online multiplayer matchmaking game has for the last 15 years) as its very clear why other games do it.

1 Like

I may be english but thats extreme even for me

Yes, the problem is that an entire region is being ignored purely by Gaijin’s own choice. It doesn’t matter how many topics are opened, how many polls are started, or how many tournaments are held with the South American community, they simply refuse to open a South American server

How is it possible that in 2026 people join an online competitive game with extreme grinding, that also has events requiring absurd amounts of repetitive matches every single day, and still think it’s normal for a player with 270 ping to play against someone with 40 ping ?

Arcade mode markers are useless for players with 270 ping. You have to aim even further ahead than what the marker itself shows on the enemy ship.

The server also disconnects you automatically during events, preventing you from reaching the 750,000 points required to sell the vehicle. How am I supposed to reach 750,000 points if I’m being disconnected due to a server/company issue, not because of my own network !!! ?

As I said before: this isn’t a battle against other players or a skill issue, it’s a battle against the server.