Apparently at least one of the devs seems to have a cat…
@Smin1080p_WT didnt you said the MUSS wil get fixed? Because now its an even bigger mess than before, the Old Puma got the trophy code for the automatic rotation but has an to small threat detection range, aka it will never work and will be always to late to intercept the missile.
The new Puma hasnt even got it and is still as before the Update, no automatic YOU have to look a the missile with the entire turret
:((((
The AV-8B NA’s “thrust vector” is not as animated as the others. The engine output continues to point backwards even when 100% of the vector is activated.
Another point is that the vehicle is unsupported by the thrust vector. If you only carry the 4 missiles and try to take off with the thrust vector, you get the warning that it’s too heavy. lol
Please tell me if you have any plans to increase the range of the targeting pod, since today they are limited to 20 kilometers and for JDAMS IT IS CRUCIAL (VITAL) in simulation the range of the targeting pod be changed to at least 30 kilometers.
T-2 lost ability to deploy combat flaps but this change is not included in the patch notes.
Im just dissapointed that once again the ammunition for the Lvakan 48 has not been fixed to the standard L/70 since thats what it is, multiple bug reports and one forwarded suggestion and one acknowlaged bug report id say that would be enough but apearently its not taken seriously enough lol
All i can do is wait untill next update in a small hope it will be fixed
Now they only need to rewind the base bombig RP above 10.0 and i am totally happy
Very very bad change, barely can see a half of the all ordnance while fully unrolled. Should unfold up to the top of the window, since it is already blocks the view of the plane. And better add the ability to disable this “feature” as people already asked during the dev.
UPD: @Necronomica pointed out that the window can be resized by dragging the topmost border! (which is totally unexpected)
Did it really? alot of planes got Automatic combat flaps/leading Edge slats
Heh HMS River… You lads mean HMS Spey?
Naval fleet model, damage model, characteristics & weaponry changes:
HMS River - a bug that caused the shells of 102 mm guns to hit left of the aiming point has been fixed.
NGL, I’m really bummed the french don’t get a domestic designed frigate, instead getting a River class Frigate instead.
Ohh let this night shift go fast so I may download this update for french CBT.
Manual use of combat flaps were indeed removed. I was able to use them just yesterday.
There are less MBT-related fixes and corrections than I would have hoped for, but… don’t think I didn’t notice the ones you made!
-Challenger 3 (TD)'s breech model fix; which is a slight buff, since the new L/55 module is ssurprisingly good at catching fragments and even full shells at some places:
-M1A1 AIM’s camo correction; minor thing, but… look at how nice and accurate it looks now!
Also; although not MBT-related issues, it’s still Top Tier-related: so I quite appreciate HSTV-L’s addition of its HE-VT shells and tracking, and making the ADATSs SPAAs again.
11.3 pay to win…
It should be minimum 11.7. More like 12.0. (Only in TRB)
Did I miss or is there nothing about bonus XP for new nations?
Nope, still sucks lol
Is that air or ground rb br?
both
Pl-5EII has IRCCM :)
Oh no
It may just be my imagination, but since the update, it feels like the “exposure” of the game images has gone down. In other words, the images are darker.
I had the same feeling with the DEV client, but I thought it was just my imagination and left it. However, I also had the same feeling with the live client, so I feel like some kind of change has been made.