War Thunder constantly crashing since update

Okay, for Proton on Steam, I was able to play a match after disabling shader caching using this RadV environment vars “RADV_DEBUG=nomemorycache,nocache” I don’t know if the issue is going to pop up again, but I was actually able to play a full match for the first time since this update.

Hello @lietuvaxlt,

Could you please post your full system information from the inxi -F command? Also is that error from the Native Linux client?

System:
Host: NOTNEEDtoKNOW Kernel: 6.3.8-arch1-1 arch: x86_64 bits: 64
Desktop: KDE Plasma v: 5.27.5 Distro: Arch Linux
Machine:
Type: Desktop Mobo: ASUSTeK model: PRIME Z390-P v: Rev X.0x
serial: UEFI: American Megatrends v: 2808
date: 05/27/2020
CPU:
Info: quad core model: Intel Core i3-9100F bits: 64 type: MCP cache:
L2: 1024 KiB
Speed (MHz): avg: 4000 min/max: 800/4200 cores: 1: 4000 2: 4000 3: 4000
4: 4000
Graphics:
Device-1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
driver: amdgpu v: kernel
Display: x11 server: X.Org v: 21.1.8 with: Xwayland v: 23.1.2 driver: X:
loaded: modesetting unloaded: vesa dri: radeonsi gpu: amdgpu
resolution: 1280x1024
API: OpenGL v: 4.6 Mesa 23.1.2 renderer: AMD Radeon RX 5700 XT (navi10
LLVM 15.0.7 DRM 3.52 6.3.8-arch1-1)
Audio:
Device-1: Intel Cannon Lake PCH cAVS driver: snd_hda_intel
Device-2: AMD Navi 10 HDMI Audio driver: snd_hda_intel
Device-3: AKAI Professional M.I. MPK Mini Mk II
driver: hid-generic,snd-usb-audio,usbhid type: USB
API: ALSA v: k6.3.8-arch1-1 status: kernel-api
Server-1: PulseAudio v: 16.1 status: active
Network:
Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
driver: r8169
IF: enp6s0 state: down mac: 23:a4:fc:17:a5:b9
Device-2: Realtek RTL8192EE PCIe Wireless Network Adapter
driver: rtl8192ee
IF: wlp7s0 state: up mac: 5a:5f:3a:c6:55:53
Drives:
Local Storage: total: 689.33 GiB used: 544.88 GiB (79.0%)
ID-1: /dev/nvme0n1 model: PCIe SSD size: 223.57 GiB
ID-2: /dev/sda vendor: Toshiba model: MQ01ABD050V -63 size: 465.76 GiB
Partition:
ID-1: / size: 223.3 GiB used: 185.69 GiB (83.2%) fs: btrfs dev: /dev/dm-0
ID-2: /boot size: 256 MiB used: 89.1 MiB (34.8%) fs: btrfs
dev: /dev/nvme0n1p2
ID-3: /boot/efi size: 1004 KiB used: 284 KiB (28.3%) fs: vfat
dev: /dev/nvme0n1p1
ID-4: /home size: 223.3 GiB used: 185.69 GiB (83.2%) fs: btrfs
dev: /dev/dm-0
Swap:
ID-1: swap-1 type: zram size: 3.89 GiB used: 137.8 MiB (3.5%)
dev: /dev/zram0
ID-2: swap-2 type: zram size: 3.89 GiB used: 137 MiB (3.4%)
dev: /dev/zram1
ID-3: swap-3 type: zram size: 3.89 GiB used: 132.8 MiB (3.3%)
dev: /dev/zram2
ID-4: swap-4 type: zram size: 3.89 GiB used: 131.9 MiB (3.3%)
dev: /dev/zram3
Sensors:
System Temperatures: cpu: 53.0 C mobo: N/A gpu: amdgpu temp: 55.0 C
Fan Speeds (RPM): N/A gpu: amdgpu fan: 0
Info:
Processes: 335 Uptime: 3h 21m Memory: available: 15.54 GiB
used: 9.01 GiB (58.0%) Shell: Bash inxi: 3.3.27

Thank you, Is that error from the Native Linux client? If not what is the issue with the native client?

Native(no proton): 2915bc5656 at start after intro clip
Proton7: 8ce3a65d4e in hangar at start of arcade battle
Proton8: 623de6d3d8 in hangar at start of arcade battle
ProtonExp: 4e482eab01 in hangar at start of arcade battle

Right, Could you please post a screenshot of the error message you get with the native client?

Screenshot_20230705_014312

crash id b295f31271

Thank you, Could you please submit a bug report regarding the crashing with the native Linux client? Making sure to upload all required files and information.

https://community.gaijin.net/issues/p/warthunder

I have bit more data. Its fully solved with steam-native. In this case i can use any graphical settings, even movie works perfect. mr moderator, can you make bug report? I dont know its steam or war thunder problem, cause both make big update at same time.

@lietuvaxlt Right, So your no longer getting that crash with the native Linux client? Do you stillget that crash with steam-runtime?

From (Jul 15) i never get any crash with native and even runtime, everything works like never before, it was same crash after you exit game. You been delayed to turn of game and just wait until crash, weird exit mechanics :D. Then i long time stopped game via steam cause it was ~5x faster. Now i can exit game normally. For now everything works, i got zero crashes.

It works just for me or and others?

@lietuvaxlt,

Right, Glad to hear your not getting any of the crashes anymore. :)