War Thunder Anti-Cheat System Update

Play Sim if you want to use exclusively joysticks, its why that mode exists

Why Scyobi. Fairness is not allowed anymore? Skills on skills are unfair now?

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realistic and arcade allow mouse and keyboard movement while simulator does not, if you don’t want point and aim players then try sim

I can play sim with mouse and keyboard, don’t bring lies up here

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It looks like you never played a sim. :lol

i thought sim was forced Full Real controls? did that change recently?

Please define “Forced Full Real Controls.”

i thought to play Simulator Air mode you needed to use either Real Controls or Full Real controls i swear the game said that when i tried to play it once.

https://old-wiki.warthunder.com/Simulator_Battles

apologies if i am misinformed

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That has nothing to do with the gear you use as input, 🤦

Yeah… say you had a process, and the developer has the program create a file like “username-1328041-xyz.dll” something along those lines. It would grab that file, and since another dev made it do that, its of no fault to Battleye.

As we have discussed above, Battleye has GLOBAL bans. One very efficient way of implementing that, is through HARDWARE-ID-BANS. They will ban the serial number of the card, as it was used to cheat, and guarantees that the card cannot be used and that even if you uninstall and reinstall with a new acc, you will remain banned. (yes this has drawbacks, I am aware, but idgaf.)

Yeah? What is wrong about this lmfao.

in the EULA posted above, you can feel free to look at what they grab. They can’t get your email by themselves, but might be able to with Gaijin to confirm if its a cheater or not.

Please reread the entire thread to try to understand how Battleye works.

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You do not have mouse aim, you have mouse joystick. That’s what FRC does. But you can use a mouse to simulate having a flight stick to allow poor eastern european village people like me with questionable desks to play sim.

Videos of me using mouse joystick - it shows on screen (not in replays alas):

The carrier one is before I figured out the rudder pedal analogue, or got comfortable trimming while landing

https://www.youtube.com/watch?v=PoGJPpd6_To
https://www.youtube.com/watch?v=lQxtIcBpwoI
https://www.youtube.com/watch?v=LXl0wUUGqbA

For rudder controls, I have Q & E set up as “Relative controls.” I press Q once, it deflects rudder by ~3% (nonlinearity makes it non-exact) and it stays that way. I press it once again and ~6%. I hold it down hard for full deflection (as demonstrated in the forward slip demonstration). Pressing 2 “Lifts the foot” from the rudder pedal to reset to 0% without “having to step on the other pedal”.

The mouse is basically an approximation of a flight stick (whose main difference is that letting go of it doesn’t make it go back to neutral, I need to press a button to represent letting go of it, and that it’s super flat and different to hold). Keyboard gives me approximation of rudder pedals (QE) and ADWS allows me to keep controlling my plane with rough inputs when holding down C to look around and track my enemies (rather than using a hat control on a flight stick or head tracking). Normally i use C by pulling stick back a little, pressing C and looking around while rolling with A/D to maneuver. It’s very janky and took me a good bit to learn and not just kill myself repeatedly doing it.

I also use the keyboard for flaps, trim and MEC. Occasionally the A/D input also comes in handy for “yanking the stick” hard when I don’t have space to move my mouse as much as it’d be needed if it were a proper stick.

Here’s my control layout:

Now, I’m pretty sure this control set up is a handicap rather than an advantage. I’d love to have real rudder pedals and a proper, stable flightstick and a desk to support it. Even with practice, the rudder controls I set up still feel clunky and imprecise/delayed compared to actual pedals. Like the forward slip landing: my F4U-4 jerked pretty badly as I released the rudder “pedal” while a real one would’ve allowed me to gently lift my foot instead and still get it neutral in a faster timeframe.

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Firstly thank you your answers. It contain some information for me. If you not mind i add some note/comment to your statements.

‘Yeah… say you had a process, and the developer has the program create a file like “username-1328041-xyz.dll” something along those lines. It would grab that file, and since another dev made it do that, its of no fault to Battleye.’

If it not a fault of battle eye why need the battle eye the OS username? It’s a personall data and it doesn’t belong to anyone. Neither to the developers nor to Battle Eye. It has no effect on detecting cheats. Developers should remove this function because it acting as a spyware.

“As we have discussed above, Battleye has GLOBAL bans. One very efficient way of implementing that, is through HARDWARE-ID-BANS. They will ban the serial number of the card, as it was used to cheat, and guarantees that the card cannot be used and that even if you uninstall and reinstall with a new acc, you will remain banned. (yes this has drawbacks, I am aware, but idgaf.)”

Yeah it have a huge disadvantage and a big stupid thing … just an example:
i buy a card from 2nd hand and the seller used cheat and got banned… brilliant solution… from this, my account also possible to lost when i use 2nd hand bought card… if the MAC address change/cloning exist i imagine physicall number change also exist… if it possible this function is useless…

‘Yeah? What is wrong about this lmfao.’

In this case i intrested in what mean the ‘etc’. If based on game name and account ID not able to identify account which is the unique ID which requested? If the account ID not unique it contain more than one questionable security issue…

(If game name account ID not unique which are the unique ID? What understand behind the ‘etc’? email address password, 2 step authentication phone number or/and registration date? That is the questions.)

'in the EULA posted above, you can feel free to look at what they grab. They can’t get your email by themselves, but might be able to with Gaijin to confirm if its a cheater or not.

Please reread the entire thread to try to understand how Battleye works.’

hmm… i will check it… that sentence ‘They can’t get your email by themselves, but might be able to with Gaijin to confirm if its a cheater or not.’ able to understand as :

E-mail is not part of the unique ID and Battle Eye not collect it. (note: Somewhere need to evaluate the collected data and it happen in 3rd party or in Gaijin side.) The other question is in which side evaluate collected datas?If it in 3rd party side, it’s a data leak from Gaijin to 3rd party to confirm cheater or not…if the evaluation happend in Gaijin side it’s OK, Gaijin got datas from BE and confirm cheater or not.

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No problem, happy to help.

A cheat is an external program, outside of War Thunder and Battleye right? Battleye being an AC needs to have access to files (outside) of the game, as the cheats will be used outside the game. I was trying to show an example, that if battleye had to grab a file relating to a detection, they would, and that the file they are grabbing might contain the name of the OS user, as the external program created it that way.

Correct. That is why I had added a “yes I know there are drawbacks” in that response portion. There are ways of circumventing this, but it requires the know-how that the average user WILL NOT know how to do. That is why it is always recommended to buy New, straight from the manufacturer. (I understand if you can’t, but that is the risk involved).

I am unaware of how specific Gaijin does their user creation. But there’s normally a UUID (unique user ID) for each person. This would be different from the Game Name, but still tied to it. There might also be a hidden identifier that normal users are unaware of. There also might be ways cheaters can attempt to circumvent the naming/ID schemes.

I was saying, Battleye cannot grab “email address password, 2 step authentication phone number or/and registration date?”
Firstly, your emails/passwords/MFA/Phone# are not going to be stored in plain text in your war thunder game lol. If someone wanted to get those, they would install a Cookie Hijacker and go after your browsers. IF they were able to grab the items mentioned above, they are going to be hashed and have protection around it rendering it unreadable.
There are most likely regulatory bodies surrounding this in the EU, I am unaware of ones in the US.
But Gaijin already has your data, and I can imagine a scenario like this:

BE detects a cheat occurrance.
BE logs, grabs data, send to their server for analysis.
BE verifies cheating, automation is sent to Gaijin with the info from the detection.
Gaijin then reviews the data, determines several factors (login location vs past/UUIDs) to confirm a cheat.
Gaijin places a marker on your account (other AntiCheats do this), and you get banned in the next wave.

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Isnt it oh so interesting that the 20 cheat makers happened to be… khm redacted? And that they were responsible for 40k+ cheaters? Which turned out to be most of them because the effect of the ban wave was profound on EU servers. Never again did gameplay feel as legitimate as it was during that month following the cheat code leak.
Bring back the Asia server !

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When is it going to add anti cheat in ground arcade?

seems like even GAIJIN dont know u can turn off anti cheat and still access ground arcade

It doesnt go through gaijn, though, at least for the global bans. That is battleeye managed only, and going to gaijn will not help. There is quite literally nothing they can do. This means that if you were banned other BE-enabled games, you will also be banned from WT.

BE also makes it quite clear that in their mind false bans do not exist at all, have it in their FAQ that their software will interfere with some processes on your computer (Quite literally just fan software), and there are numerous examples of false bans/data leaks occurring.

Spoiler

If these bans were handled via the game itself, and not BE I would not mind, but they are not.

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and it also makes some AV software freak out, like Windows Defender and windows users are advised to uninstall and not use BE and reintall it if you musr=t (duue to BSOD)

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Should we ban the mouse and keyboard too, because it’s an unfair advantage vs a console player?

If Gaijin just hired these sound mod guys and made the realistic sounds standard for the whole game, it would be problem-solved.

Bro this is literally the anti cheat Tarkov uses x) we’re screwed