And you failed to post it because you know your buddy there is lying.
Yes. Said round did indeed pass through empty space, which would have been occupied by ammunition if said opponent didn’t carry sub-19 rounds in their carousel, which makes no sense to any tanker worth his salt.
It’s only a gaming mechanism that keeps round count down and somehow ensures said vehicle doesn’t have its ammo det when they brawl and end up overcommitting.
At 20 meters we’re playing pixel hunting with tank guns with kinetic force measured in megajoules of force. You can see my consternation, yes?
Weighing ammunition against survivability is part of the game, WT is neither real life nor a simulation, we don’t have to take 200 rounds in a tank. It would not be favourable for NATO tanks to have their hull racks full, either. They would get their ammo detonated through the lower front even easier than Russians. Not having to take a full ammo load helps keeping one shots down, and quite frankly, I’m glad it does. I don’t like the “cruising full blast and one-tapping everything center mass” kind of gameplay full ammo loads would imply.
Besides, you could still run into tanks with half empty ammo carrousels that just did that many shots already.
There are way more things to lose when overcommitting. Gun/breach, gunner + commander, driver, loader, engine. Dying to a fuel explosion. You don’t always have to aim for the ammo.
Maybe don’t ram your tanks’ front into the side of another tank before shooting? it’s not hard hitting the general area of the crew and gun breach on a T-series tank from 50 meters, nothing to do with pixel sniping.
You see that this is a game, an arcade game on top of that? “realistic” just means a somewhat more realistic damage model than WoTs HP system and percentage based chance for module damage, for example.
wait so all Abrams are getting 5 second reloads yet the Challenger 3TD lost its 5 second reload because of it being one piece ammo??? like hello? I’m not the only one seeing a problem here right? not to mention the challenger 3TD still has the same massive weak spots all the challengers have, and its still slower then an Abrams, so why did the challenger 3 lose its 5 second reload? because it got an L55? like I don’t think that’s really a fair trade when all the other sub par parts of the challengers are still glaringly obvious on it, if it had actually got armour improvements or something then sure
would need to buff the whole Leopard tank series as well, would end to badly for gajin
You had me, then you lost me.
First, half empty ammo carousels don’t come at the very beginning of a fight when zero caps are held, not even after 4 rounds of expenditure.
Secondly, you don’t always have to aim for the ammo, and yet for some reason the development team’s arbitration of what explodes and what shatters is exceptionally selective.
For example, see fuel detonations in Leclercs all the way through their line in comparison to those of Leopards or T80B, T80BVMs, or T72s.
Perhaps the more egregious thing you wrote - and I’m not sure if Smin or the others agree to this - would be this statement.
If ‘maybe don’t ram your tanks’ wasn’t a thing, we wouldn’t be fighting with MOUT conditions.
Further, while you might argue that this is an arcade game, I would argue that War Thunder populates a very niche area of the hybrids between true arcade (hit point system) and true realism (see Steal Beasts Pro PE). As such, it’s far more in line with Steel Beasts rather than WOT, and for that alone, it’s why I’m so passionate about it as a ex-tanker and a gamer. My ADHD is many thing, but hyperfocus in this case is on this game.
I’ve checked the loadouts… they only have given the M1A2 SEPSv1 (M1A2 SEP) that 5-second reload. All others… M1A1, M1A1 HC, M1A1 AIMS, M1A2, and M1A2 SEPSv2… are still at 6 second reloads.
I see it as a gimme that is intended to distract players from the reality that they’ve still screwed up the armor system on the M1A2 SEPSv2, haven’t added spall liners to all post-80s tanks, and also haven’t seen to the DU plates within the Abrams, or the spalling of said rounds in various tanks.
I’m currently grinding the German line with the use of a couple premiums. One thing I can note is that the DM33 round, as a singular round, is far superior in many ways to the M829, or even the M829A1. It’s spalling aftereffects are simply top notch, which is unreal in comparison to the fact that DU is denser, spalls more than tungsten, and is pyrophoric.
I haven’t yet gotten to the Leopard 2A4, only with the Panzerbattalion 123 and the Kpz-70, but even the Kpz-70 feels to be a straight upgrade from the XM-803 or MBT-70 with its base speed and reload time.
IT-1 Still can’t be ammoracked from its atgm.
was on the answer that a britain main was complaining that the challenger 3 (TD) got increased reload rate now (leopard lvls), it has the exact same cannon as the leopards, any changes on it should influence the leopard as well
Of course the DM ammo is a good one, not gonna dispute that
Wait a second… Why only RB, where this feature is not that important, and not Sim, where it would be absolutely crucial (as we’re forced to have mixes of same aircraft in several nations and thus both sides)?!?