I’m encountering a crash when playing the game on Linux. The time it takes to crash seems to roughly scale with how many assets are being loaded into the game. I’ve tested this mostly in test flights/drives so I don’t force my team to end up with someone out of the game for the last half but it seems like being in the air takes a lot longer for the crashes to happen than on the ground.
It basically involves the entire game freezing then I get a Vulkan error about a GPU crash. After which the game dumps out. I attached a screenshot with the error, I was not able to see anything in journalctl regarding the error.
The game works just fine in my Windows 11 dual boot, however I have a very limited amount of space available on my Windows 11 system which means running Warthunder there is not a permanent solution. Necessary specs to follow, I will provide more information upon request
OS: Endeavor OS (Kernel 6.13.6-arch1-1)
DE: KDE Plasma on the Wayland compositor
OS/Refresh: 1440p@60hz running in fullscreen borderless
CPU: Ryzen 5800X
Memory: 32GB@3600 XMP
GPU: Acer Predator Bifrost Arc A770 (Driver: Mesa 24.3.4)
I have insured Vulkan is functioning, other games using OpenGL and Vulkan have not had any issues so far, this appears to only be seen on Warthunder at this time.