I’m encountering a crash when playing the game on Linux. The time it takes to crash seems to roughly scale with how many assets are being loaded into the game. I’ve tested this mostly in test flights/drives so I don’t force my team to end up with someone out of the game for the last half but it seems like being in the air takes a lot longer for the crashes to happen than on the ground.
It basically involves the entire game freezing then I get a Vulkan error about a GPU crash. After which the game dumps out. I attached a screenshot with the error, I was not able to see anything in journalctl regarding the error.
The game works just fine in my Windows 11 dual boot, however I have a very limited amount of space available on my Windows 11 system which means running Warthunder there is not a permanent solution. Necessary specs to follow, I will provide more information upon request
OS: Endeavor OS (Kernel 6.13.6-arch1-1)
DE: KDE Plasma on the Wayland compositor
OS/Refresh: 1440p@60hz running in fullscreen borderless
CPU: Ryzen 5800X
Memory: 32GB@3600 XMP
GPU: Acer Predator Bifrost Arc A770 (Driver: Mesa 24.3.4)
I have insured Vulkan is functioning, other games using OpenGL and Vulkan have not had any issues so far, this appears to only be seen on Warthunder at this time.
Don’t really think that version is out of date while 25 is still in testing for Arch, but I did so, this did not seem to change the behavior, if anything this crash happened sooner and now with some stuttering that was not present before
The specific crash you are be experiencing seems to be only happening with Intel Arc GPUs, So seems like it might be more of a driver issue. Would it be possible for you to submit a bug report to the Mesa/ANV Devs for this crash?
Unfortunately I don’t have a Intel Arch GPU so can’t really submit a bug report myself.
Bug report has been submitted. I take it we don’t have any way of mitigating this for now? I suppose I can temporarily clear some space on my W11 install for the time being
This issue appears to have been resolved with Mesa update 25.1 along with its accompanying vulkan-intel update. However I appear to be getting a new error. Takes a while for this one to occur. Doesn’t seem to have anything show up in the log files either.
Thank you for letting me know this crash has been resolved with Mesa 25.1.
Regarding your new crash, I’ve only noticed one or two other players reporting this specific error message ( vulkan: vkAcquireNextImageKHR failed) and so far it seems like it only happens with the Mesa drivers, Although the other players that have reported it have been AMD GPU users.
Could you please report this crash to the Mesa Devs as well? Just in case it is a driver issue.