- Yes
- No
Smokes
Currently in game smoke is comprised as a series of sprites. They’re just a series of layered smoke textures at different levels of transparency. This is a common technique in the gaming industry, and as with any Graphical implementation it has a series of pros and cons.
Sprites
Pros - Sprites are very performant, allowing for higher FPS
Cons - They are dependant on which way the camera is facing, meaning the visual appearance of the smoke will change a lot when you move the camera. This also leads to the smoke looking different at different angles and potentially to different to other players; possibly providing an advantage to one over the other. *In addition often times you’re still able to identify outlines of tanks through the smoke because of additional FX such as sparks or dust particles (credit @F-16D_Barak_II )
Great example of this is in BPA_Jon’s video here
Voxel
Pros - Smokes will look the same for everyone, regardless of angle, They can interact with the environment and players
Cons - Potential engine upgrade needed for Dagor, and they are more performant to run, potentially lowering FPS.
Great example of this is Valve’s own video explaining it


Reaction to the Smoke change from CS:GO to CS2 has been overwhelmingly positive from what I’ve seen, and provided a meaningful change to gameplay. While I understand CS2 and WT are very different games, I believe implementing this feature would still provide a positive change to gameplay. In addition to this we’re getting WT Infantry very soon.
Imagine a HE shell or bomb blowing away smoke, Imagine using a plane to clear the street of smoke by flying over, or even just punching a hole through (Tanks & Ships could also do this but with a small effect due to their relatively lower speed)
I believe this effect would be best implemented for:
- Smoke Grenades
- Smoke Shells
- ESS
Final Thoughts
Bonus
Popular Youtuber Acerola recreates the effect and explains detail behind it:
https://youtu.be/ryB8hT5TMSg?si=jVKGJzLz84uP-YDf
Reddit User Recreation:
https://www.reddit.com/r/Unity3D/comments/14yvz5x/updated_my_responsive_smoke_you_might_remember_it/

