Volumetric needs to go

no

The issue here is not to do with volumetric, but it stems from the fact that the game cannot render armor deformation, so the shell apparently had to go through the 16mm tall plate, but since it is so wide it counted as a much thicker plate when in reality it should have deformed, not held its shape, bent in half, and let the shell pass through.

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strong optics

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Nah I still massively prefer the current system to the old pixel system. You aren’t going to succeed in convincing me otherwise there.

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Did you think this through? No?

Thin plate hit from the side would deform and/or deflect a round coming at an imperfect angle to its side, not have you try to penetrate the entire width of it.

Jokes- Feel free to do a finite element analysis to support your claims if you are so confident.

TL;DR there’s little point trying to argue how armour and shell penetration is supoosed to work on the micro level as the only way to know for sure is to shoot a bunch of rounds out of the exact gun, at the same piece of armour and record the results. On a game scale level the mechanics of the shell impacts and penetrations works fairly and consistently. If you can’t handle the occasional set back due to a slightly misaligned shell or a bit of bad luck you should play a different game.

It’s not that simple, this isn’t the simple two body problem they taught us in highschool physics.

The rate of strain and deformation is almost instantaneous, it’s not like the animations they show us in the diagram where the shell displays a nice gradual normalisilation or deflection through the thin armoured plate. If armour deformed the way you decribed it would hardly spall, but given that shells spall quite dramtically, its safe to say that armour shatters on shell impacts, even if scar left on the armour seems melted and bent.

It may not seem like much but a 20-40mm plate spanning the width of the track has a significant amount of lateral restrait, ignoring the fact that in the instance of shell impacts there isn’t enough time to deform in an ultimate strain deformation scenario, which limits the plates abiliy to buckle and deform meaning that the shell is going to have to defeat much of that plate before it punches through or bends it, additionally the shells is deforming at the same time, it’s not as if a clean oblong/football shell is gliding along the molten steel. In situations like this it would be good feedback if war thunder animated or displayed shells that partially penetrated or got stuck in the armour. So at least you knew it was ‘close’

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That amnount of metal would not stop any round in reality as the round would, as it is volumetric, go either up or down.

That is the issue. The system specifically designed to make it more realistic is less realistic than what we had before.

And a full volumetric system is just impossible to have in game.

No that is a baseless lie

No. Please give examples of other games using volumetric.

Already disproven in this very post

Literally follows the definition of a Bug word by word so cope harder

Nothing else left to say about that. Cope harder

That is utter fantasy. i want a realistic depiction nothing else. You are defending a fantasy model with lies and misinformation.

COPE HARDER

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Feel free to supply me with the computer time :)

16mm thick plate completely stopping full caliber AP round. Yeah, tell me more fairy tales.

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what

you suggested I should do finite element analysis of a shell hitting a thin plate edge on - so I’m asking you to arrange the computer time to do that.

High carbon stalinium optical glass.

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Steel Beasts, World of Tanks, to point out the two obvious ones.

Still zero posts showing bugs with volumetric.
Some have argued bugs involving optics, but not volumetric itself.

Keep calling realism fantasy,. and fantasy realism.

World of Tanks does not use Volumetric shells and does not even claim to do so… They use shells larger than 1 pixel, but still the model is a 2D object with 2D physics. Volumetric is a 3D model.

Steel Beasts used a simplyfied version and it works much better than what we have in WT.

Already disproved that so stop lying and or coping

Which are inherintly linked and therefore affect both tank and shell models. Both of which are directly linked to volumetric. Cope more

No that is your job and all you have been doing in this threat so far