VL MICA SAM - History, Design, Performances & Discussion

Not just Spyder but also SLAAMRAM since currently radar missiles can’t hit hovering helis for whatever reason even though the radar sees it and the heli is way above multipath altitude. Since they’re hovering, it’s basically notching the radar. In those situations you can fire MICA IR.

I’m coping that they’ll switch from SAMP/T to MICA VL. Isn’t Buk M3 SARH only? There’s “development” of ARHs but doubt that is enough to have them added into the game.

Yes, Buk is SARH only, so it will have to maintain lock all the way through. But you know, so is PATRIOT. Expect Buk to be a super long range (per game standards) slinger.

Yup.

MICA EM for high flying aircrafts, bombs/munitions, Russian helos moving

MICA IR for helis, multipathing aircrafts, high flying aircrafts

I thought that Patriot had a ARH missile even though it was developed relatively late.

If you mean PATRIOT then yes, it has a ARH missile, but earlier were Track-via-missile (so maybe not strictly speaking SARH, but a child between it and CLOS).

1 Like

I forgot to respond to that.
The search radars work a little differently compared to missile radars in game.

That still should not be the case, as helicopters tend to have a ginormous doppler signature wherever they go, as, you know, they might have a few big objects spinning at hight speeds.
Sadly gaijin refuses to model rotors doppler return, so here we are.

Then I don’t understand how SARH seekers can see a notching target provided there’s enough altitude difference but ARH missiles can’t see a heli with enough altitude difference.

Missile work in strange ways, don’t they?

I would love to give a nice comment to this, but it is something is physically can not explain in a way different than “It’s a game thing”

Maybe it can be raised with a bug report, especially that ARH missiles should enter pulse when they lose doppler effect on the target, and it should deal with the heli problem.

Unless that heli chaff the missile in pulse mode, or stationary helis lack any radar return.

from the few times i shot a MICA from a M2K or rafale against helis in GRB, they usually can lock on a heli if its higher

Recently announced mica vl sale.

Spoiler

image

unless you have a source to back that one up, i’m afraid the DV can’t really be considered fictional

The missile is still too draggy though.

Just like most french missiles, MICA doesn’t burn for long bu burns quite hard

(refering to Iris-t slm - #1446 by Fireball_2020)

https://community.gaijin.net/issues/p/warthunder/i/UK3spNlttxkq

Wow thats bad lol.
It doesnt detect anything slower then 54km/h?

Thats a serious weakness , the radar gets easily taken out by drones.

Thats not a strength its a weakness

Maybe it can, maybe it can’t, the public value is 15m/s

And thats the value its getting for the game.

Helicopter pretty much can sneak up on you

Yeah, except it all falls apart here :

image



so, 3s for booster, and ~2.5s sustainer (Gaijin put 3.75 which is in fact a bit too much, but over compensated by the absurd amount of drag it gets in game)

As for the 710m/s value, it’s just MBDA being MBDA and not immediately releasing all the specs : see for example :


image

Same company : one said 12km, but now has been updated to 20km

Buddy, there is no sustainer. We know that from the manufacturer. So the 3.75s is the total burn. So no it doesn’t “all fall down”

1 Like

ever heard of a little thing called rotor blades ? X)

Regarding FPV drones, you don’t defend your multi million SAM sites by detecting the drones and shooting them down, it would be pointless and a waste of money.

Best defences is just to move on a regular basis.

ok what’s that then ?
4db9b14205959aee2a966c7da0da5d4342a2b989_2_999x563

Christmas lights ?

Burning of residuals and or heat inside the motor and TVc system. Given it quickly falls to no glow.