I would love to give a nice comment to this, but it is something is physically can not explain in a way different than “It’s a game thing”
Maybe it can be raised with a bug report, especially that ARH missiles should enter pulse when they lose doppler effect on the target, and it should deal with the heli problem.
Unless that heli chaff the missile in pulse mode, or stationary helis lack any radar return.
so, 3s for booster, and ~2.5s sustainer (Gaijin put 3.75 which is in fact a bit too much, but over compensated by the absurd amount of drag it gets in game)
As for the 710m/s value, it’s just MBDA being MBDA and not immediately releasing all the specs : see for example :
ever heard of a little thing called rotor blades ? X)
Regarding FPV drones, you don’t defend your multi million SAM sites by detecting the drones and shooting them down, it would be pointless and a waste of money.
I did not deny drones were not SAM killers, i just said that a detection of 15m/s is not going to change that. Besides, you could probably detect a decently sized quadcopter even with a low speed because of the rotors once again
A lot could be said about MICA VLs downsides, but the radar just ain’t it
Sure, but that’s not a MICAs problem then, but a game limitation one. Which should be changed, by the way, since some helicopters are going to receive invisible shielding to IIR sensors next patch
It’s just too consistant to be residual heat, which would instead slowly fade away. Instead the flame just brutally reduces for 1 second, then stays stable for 2-2.5s and then suddenly cut off :