VL MICA SAM - History, Design, Performances & Discussion

To my understanding the developers wanted to knock out two bird with stone by adding SAMP/T later on to both Italy and France. This would only make sense if SAMP/T can fire Aster-15 which has a ~45-50km range. Problem is it never fired it, and didn’t even fire Aster-30 Block 0, starting instead with Aster-30 Block 1.

While SLM is overall better, MICA VL would have a few advantages namely with MICA EM which can’t be flared frontally nor can it be decoyed by DIRCM. Supposedly SLM also has a problem locking onto bombs/missiles? SLAMRAAM on dev doesn’t have that issue with my testing.

And I believe he’s talking about current SPYDER in-game which is supposed to have Derby and Python 5. MICA EM and MICA IR should overall be better than those two.

Yep, it’s flare resistance will be a good thing, just adding that iirc SLM is still not yet fully configured, so we will have to wait and see how Gaijin handles it in the end, but it will have other issues like MP.
Yep, SLM has problems with targeting payload, but it seems to be intentional by Gaijin, as they were denying reports pointing that out.

In this case yes, VL is better than SR SPYDER.

Gaijin pulling out ASTER gave me a chuckle, untill I realized they were serious.
I also wonder how they will handle the Buk M3.

At least you can chose, since you can carry a mix of MICA IR and EM

Not just Spyder but also SLAAMRAM since currently radar missiles can’t hit hovering helis for whatever reason even though the radar sees it and the heli is way above multipath altitude. Since they’re hovering, it’s basically notching the radar. In those situations you can fire MICA IR.

I’m coping that they’ll switch from SAMP/T to MICA VL. Isn’t Buk M3 SARH only? There’s “development” of ARHs but doubt that is enough to have them added into the game.

Yes, Buk is SARH only, so it will have to maintain lock all the way through. But you know, so is PATRIOT. Expect Buk to be a super long range (per game standards) slinger.

Yup.

MICA EM for high flying aircrafts, bombs/munitions, Russian helos moving

MICA IR for helis, multipathing aircrafts, high flying aircrafts

I thought that Patriot had a ARH missile even though it was developed relatively late.

If you mean PATRIOT then yes, it has a ARH missile, but earlier were Track-via-missile (so maybe not strictly speaking SARH, but a child between it and CLOS).

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I forgot to respond to that.
The search radars work a little differently compared to missile radars in game.

That still should not be the case, as helicopters tend to have a ginormous doppler signature wherever they go, as, you know, they might have a few big objects spinning at hight speeds.
Sadly gaijin refuses to model rotors doppler return, so here we are.

Then I don’t understand how SARH seekers can see a notching target provided there’s enough altitude difference but ARH missiles can’t see a heli with enough altitude difference.

Missile work in strange ways, don’t they?

I would love to give a nice comment to this, but it is something is physically can not explain in a way different than “It’s a game thing”

Maybe it can be raised with a bug report, especially that ARH missiles should enter pulse when they lose doppler effect on the target, and it should deal with the heli problem.

Unless that heli chaff the missile in pulse mode, or stationary helis lack any radar return.

from the few times i shot a MICA from a M2K or rafale against helis in GRB, they usually can lock on a heli if its higher

Recently announced mica vl sale.

Spoiler

image

unless you have a source to back that one up, i’m afraid the DV can’t really be considered fictional

The missile is still too draggy though.

Just like most french missiles, MICA doesn’t burn for long bu burns quite hard

(refering to Iris-t slm - #1446 by Fireball_2020)

https://community.gaijin.net/issues/p/warthunder/i/UK3spNlttxkq

Wow thats bad lol.
It doesnt detect anything slower then 54km/h?

Thats a serious weakness , the radar gets easily taken out by drones.

Thats not a strength its a weakness

Maybe it can, maybe it can’t, the public value is 15m/s

And thats the value its getting for the game.

Helicopter pretty much can sneak up on you

Yeah, except it all falls apart here :

image



so, 3s for booster, and ~2.5s sustainer (Gaijin put 3.75 which is in fact a bit too much, but over compensated by the absurd amount of drag it gets in game)

As for the 710m/s value, it’s just MBDA being MBDA and not immediately releasing all the specs : see for example :


image

Same company : one said 12km, but now has been updated to 20km

Buddy, there is no sustainer. We know that from the manufacturer. So the 3.75s is the total burn. So no it doesn’t “all fall down”

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