Is there a way to reduce the duration that trees linger for after you knock them down and corpse clean up time? Its becoming a big problem with the amount of particle effects that corpses have and the collisions and vision obscuring that trees cause when they get knocked down
No
damn. guess i gotta live at 20 frames once theres more than 10 deaths on the field
You could just lower the particle density and the terrain displacement quality one step each to see if that helps.
1 Like
Yeah, just do that. Lower your graphics settings until you get around 60fps or whatever you feel you’d want
1 Like