You mentioned my comments on equal experience for bots and decompression, as well as the ‘call for permanent EC,’ sounding like a video from 2024. You’re right that some of these changes have been implemented recently, which is a positive step. I did use references to older content, some videos as recent as a month ago, and some of these recent updates to the game which affected naval, I was simply not aware of. That’s on me for not having the absolute latest information reflected in every segment. EDIT I’ve posted a corrective comment on my own video clarifying that bots now give 1:1 RP, which directly addresses that point, and further stated my wish to see a Naval PvE game mode implemented into the game, as a short term or long term solution.
As for the ‘script’ comment about EC, that was simply a figure of speech about sticking to a predefined plan, not an admission of using an actual script for my content. I play EC, and I’m a strong advocate for it being a permanent feature due to the unique gameplay it offers.
My core arguments about Gaijin’s handling of cheating and the impact of ‘whale’ players remain. While proving direct complicity is challenging, the perception within the community is that enforcement can be inconsistent, and that the financial incentive to retain high-spending players might influence ban policies. This is a sentiment shared by many long-term players, regardless of definitive proof. My aim was to voice that frustration and highlight what many of us perceive as a problem with trust.
You also stated that Arcade AB has anti-cheat protection and that naval players have been on ban lists. I appreciate that correction; my information regarding the anti-cheat status in AB was incorrect, and I’m glad to be set straight on that. And it’s good to hear naval players are indeed being caught in ban waves; my observation was based on what felt like a disproportionate representation on some lists, but perhaps that was a misinterpretation on my part.
However, even with anti-cheat systems in place, it’s widely acknowledged in the gaming community that no anti-cheat is 100% foolproof. Cheaters are constantly evolving their methods, taking various precautions and developing sophisticated software to avoid detection. My concern, therefore, isn’t that anti-cheat doesn’t exist, but rather that it may not be fully effective against all forms of cheating, particularly those that are designed to be subtle or frequently updated to bypass detection.
Ultimately, my video was meant to express the frustrations felt by a segment of the War Thunder community regarding cheating, game economy, and perceived developer transparency. While some of my specific examples or details might have been outdated or less precise than they could have been, due to outdated information, the underlying concerns about the health of the game and its community are real and pertinent to this day.
I appreciate you pushing back and providing your perspective, as it helps refine this discussion. It’s clear you’re also invested in the game and have a deep understanding of its issues. Thank you again for the detailed feedback.