Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

to avoid any Bad reviews? as reviews will make the game dieing for?

they had that lesson not so long ago, but they’re fast to forget,…
85% of the video is answered badly, not answered, or even treated like if we were fools,…

the KPI about ground objective - the worst thing in the whole video,… telling that stats shows that players like the game objective - It’s the ONLY ONE Objective within the game for ground modes
what will stats ever shows? 100% of players are forced to play over such Objectives
of course 100% players will “love” it statistically speaking,…

in the meantime, they’re pushing up the new premium coming in next patch,…

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Damm, didnt think it was this bad, i always though when reading and listening that they played the game waaay more than that, but after this i am losing hope faster than ever about fixing the core aspect of the game.

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I agree that there were some pretty awful takes in the video and some borderline insulting arguments but the general reaction has been to “throw the baby out with the bathwater”. Here are just the first few questions that he answered pretty adequately.

  1. When will the games interface be updated?

The interface has changed multiple times in the past and we plan on continually improving it.

  1. Will anti-radar missiles be added?

Yes, and we have some interesting ideas as to how they can best be implemented.

  1. Will the survivability of bombers be improved?

Yes, this is a valid concern and we have plans on fixing it.

  1. Will we get an artillery sight for SPGs?

No, that doesn’t really align with the vision of the game, BUT there are ways to currently do this with more realistic methods in the game already.

  1. Are there any mechanics in the works to improve team play and add more depth to the game?

Yes. Ideas are too early to share.

  1. Are you going to fix Naval Battles?

Yes, we are constantly updating how Naval battles play out and have plans on continuing to try to improve them.

He went into more detail about most of those answers but those are adequate answers to real questions that players posed. There are more like those later on as well. These are some of the most egregious ones that were poorly handled. “Top tier premiums won’t be as competitive as tt equivalents” This is just BS. “New game modes aren’t needed because everyone already plays the current gamemodes” This is the worst one of them all. I have no idea how they thought that was a good idea to actually put into a public video. “No helicopter PVE changes.” This is ridiculous. Like others have said, make one of the devs actually stock grind a 9.7 helicopter and then try to say that with a serious face. “No more banning of maps.” I didn’t quite agree with his logic on how bad this would affect queue times but ultimately this is an opinion issue and fair enough I guess.

There were positives and negatives in the entire video but we should be able to give feedback in a constructive manner if we want to work with the devs to make change. Focusing only on the bad answers you didn’t like and ignoring the adequate ones is honestly unfair to the dev team.

Another one that I just remembered that I thought was pretty encouraging was there response to 1 death leavers; possibly the worst thing about higher BRs. They have already implemented some changes and let us know that they are actively focused on fixing the issue.

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Neither gonna work this time, helicopters with broken overperforming LDIRCM while other nations doesnt have it, and ka50 having better armament than apaches, yes vikhir much better against helis than a hellfire.

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oh i agree on that, and i did my own post earlier in the thread,…

even updated it with some parts from the following discussion,…

aswell as this one:

what’s currently annoying me is more about the lack of knowledges about issues, and how to fix them.
followed by a lack of making surveys addressed to players, but meanwhile forcing players with new unwanted features, last of which created more issues than fixing the ones those features were intended to fix.

so yes, i might be a bit aggressive here,… but the game will not survive if Gaijin goes as they were back in 2018-2020 period, before they get a backlash in the form of Steam-bomb reviews

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Damn I just realized that anti radar missiles spotting anti air gonna be broken with KH-38 gps guided. New spaa tend not to move and now if they get spotted without seeing the aircraft…

They are gonna spam kh38 at their airfield, and kh38 are pretty fast, you cant do the same with a 2,000lb slow glide bomb

The entire video can be summarized as “the player base doesn’t want it, and everything that is wrong is your fault, not ours”. Horrible Q&A.

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Ahhh, I definitely haven’t read the entire thread so thanks for clarifying that.

I agree completely with your earlier post and agree that some of the “bad answers” do show a lack of knowledge about their own game. Also, the lack of addressing the current imbalance between immune helicopters, underperforming SPAA’s, and drastic imbalance between nation’s CAS capability was concerning as that is why I don’t play top tier right now.

Thanks for clarifying your position. I was just stating in general, lets try to be cordial while expressing our concerns if Gaijin is making an “attempt” at reaching out to their players. Seems like the overall response has been “Evil Gaijin! Boycott again! Should have known they were going to lie about everything!”.

they can’t move - where to?! there is no space they can possibly deploy out of the spawn.

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It’s going to be another turkey shoot experience, tiny maps and tiny cramped spawns with wall hack HARMs + Kh-38 spam. These people don’t play their own game.

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With the reply of the heli pve, it was pretty obvius lol

yeah like how dare spaa to spawn??
like if we havent enough with invinsible helicopters with FnF

Gaijin had every possibilities before making a controversial video such as this:

  • Asking for popular question - what they did

then

  • creating a survey around those questions
  • compiling datas
  • searching solutions

Then, and only then, making video to explain the next year for the game

(new post : i understood my first part was too much [but if criticism isn’t accepted,… where would the game will be in a few years])

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We give constructive and no constructive feedback everyday.
I don’t know ANYONE and i mean not a single soul to not agree that maps and balance need some effort (which we’ve seen little to none 12 years) .
They literally keep pushing vehicles like a factory and that’s that. The 2 major issues with the game are here 12 years. And they just said they won’t fix it… because queue times (it’s not that they can’t make high tier matches with fewer people which again the community asks another 12 years …) .
The same talk we listened to, 12 years.

And it’s not we (you ?) get pissed off etc. It’s just… when you see yourself want the game to be more successful than the people who developing it , you understand it’s time to go… and there is no alternative.

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that’s wrong,… we’ve seen many balance changes made, by reducing more and more the access to the outskirts of maps,…
reducing the efficiency of tracks, to make some areas not possible to access anymore.

but in, 12 years - always nerfing the gameplay,… and make it more and more “easy” (not to say “dumb”) to play.

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OK so… from BVV_D logics, If We hate current games mechanism, switching different game is better right?

Yeah, sure, As one of aviation enjoyer, I can switch to DCS World and Falcon BMS, or maybe IL-2 Korea in soon because I really hate current ARB/SBEC gameplay.

DCS World has lot of server that supports pure PvP/PvE or PvPvE games, just like Growling Sidewinder server, Contention Server, Heatblur’s(Enigma’s) CW server, 4YA servers, etc.

Only issue is performance but, still fine for me because those server has WAAAAAYS better gameplay.

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He can say something like this just because there are no another product that similar to WT, no competition cause monopoly and this is the reaction we get from monopoly…

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Good thing is DCS World and BMS is good counterpart of current SBEC in War Thunder.

Also, DCS can play tanks if you have Combined Arms modules. Of course, War Thunder is far better at 3D models, damage models, etc, but I don’t dislike the general gameplay at all.

DCS is too realistic for most of the players (including me), WT’s advantage is its balancing between gameplay and realistic, it don’t feel like WOT which too arcade but also not too hardcore realistic like DCS

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IMO, FC3 modules are a good start for learning the game or transitioning from WT. They don’t have clickable cockpits, but the number of keybinds required is not significantly different from WT’s top-tier jets.

While I primarily play PvP, the average player in DCS is, for better or worse, not that different from WT. I often see players crashing on takeoff, just like in ARB.