Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

do you still believe that?
[DEV] (a squadron especially for Devs) - 2 guys in there made 1 game within the last 15 days,… and all others are absent from the game.

let alone the way Bulannikov presents us all the new stuff each Devstreams,… like if it was the first time he’s ever done that.

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It is cool to have some footage of a human being answering some questions, even though they are mostly bending or hiding some of reality.

WWM will not ever come. Just like the PvE missions. The last time it came it broke the servers twice (maybe triple idk), was a turkey hunt for whoever had the Leopard 2A4 or T-80B, and confusing if you were managing sessions instead of just playing the mode. Now add 6 more years of game development and a community with less average will to learn any game mechanic.

People like Air RB EC and actively want it to come. Period.

People hated Heli PvP but you should admit the reason was a certain vehicle that had its own update in October 2019. Not the PvP aspect itself, nobody hated the mode before Ka-50. The Heli PvE still lacks the static map based enemy targets up to this date btw.

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I haven’t been as involved in War Thunder recently, as I have focused on school, but the reaction to this Q&A is unsettling to me.

I have plenty of major issues with Gaijin and how they manage their game and I have expressed those opinions, sometimes less tactfully than I probably should have. This Q&A is ultimately an attempt at reaching out to the players though “extending an olive branch” if you will, and the most common response from the players has been to scorn at the attempt.

I get it. You (we) feel burned by Gaijin in the past and some of the responses in this Q&A seemed disingenuous at best but this is not the type of thing to release your pent up frustration at. This type of (attempted) outreach to their players is a GOOD thing overall but if the devs see an overall negative response, why would they even try something like this again in the future?? It would be better to acknowledge the openness the devs gave about some of the issues we brought up and give some constructive criticism on some decisions or takes that you disagree with.

I get the idea that for the longest time, the devs turned a blind eye to player’s concern which was unwise and unfair. They had to do a double take when the majority of the player base revolted and since then have made steps to try and work closer with their players but if (we) just keep on slapping away their hand blindly then no progress will be made. That’s all we want after all; progress towards a better WarThunder.

You’re correct, but unfortunately every objective in Helicopter PvE can become bugged.

About 1-2 minutes after the battle starts, the first sector attack or defense objective should appear, but sometimes it simply doesn’t. When this happens, the battle ends up with fewer active objectives than it should have. Especially since strike aircraft are also tied to sector attack/defense objectives. In such battles, you have to wait for the first convoy, which can take quite some time. Additionally, not every helicopter can destroy convoys, which is another problem.

Convoys can get bugged too. When this happens, they start driving in circles and never reach your sectors, so they never trigger new sector defense objectives. This is a huge problem, especially at lower BRs, where you sometimes don’t have helicopters capable of destroying convoys. At higher BRs it’s not as big of a deal, because you can still destroy the convoy and trigger the sector attack objective. Unless that part gets bugged as well, of course - when that happens, the sector attack won’t trigger even after the convoy is destroyed.

Convoys on some maps love to go inside the terrain, where you can’t hit them. Some maps also have very weird terrain deformations, and sector attacks/defences can spawn in large depressions. This problem seems to be related to the maps themselves, which look unfinished.

There’s also a constant problem with unexpected SPAA spawns. Often you don’t even see any enemy markers or warnings, they just appear and instantly kill you, which is never fun:

Spoiler

https://www.youtube.com/watch?v=ItgKhcO9864

Landing objectives rarely get bugged, but it is possible. When this happens, it’s impossible to complete the objective, and it will never fail. It doesn’t matter if you J-out or even leave the battle, the bug won’t fix itself. You can see how this bug works here:

Spoiler

https://www.youtube.com/watch?v=np11Jr9LeR8

Bases are the objectives that get bugged most often. In some battles, they can glitch even after destroying just a few of them. I’m still not sure what causes this problem. It’s definitely not map-dependent, because I’ve had battles on every single map where bases were bugged, but also battles where bases worked fine from start to finish.

Strike aircraft rely on sector attack and defense objectives, so when these objectives get bugged, you won’t see these planes anymore. By the way, strike aircraft should be toned down in the lowest bracket. They are way too strong against early helicopters that only have machine guns to fight them.

Bombers usually respawn properly, but I’ve seen a few battles where they stopped appearing, so it’s also possible. However, many helicopters can’t destroy planes, so when every other objective is bugged, this one definitely won’t save the players.

Here’s an example of a battle with no objectives - not even planes!:

Spoiler

Technically, you can see one active objective on the list, but even if I check outside the map, there are no attackers there. So there’s literally nothing more to do in this battle. Is this how a finished game mode is supposed to look?

In my opinion, they should put all objectives on a constant, separate loops. For example, if you complete a sector attack, another one should immediately appear. I would untie the current connections, because it’s very likely that they are causing at least some of the issues mentioned.

That should also solve the issue of there not being enough objectives for every player. If we always had at least one sector attack, one sector defense, and so on, players would constantly have something to do.

I understand this wouldn’t fix all the issues. Helicopters with fire-and-forget missiles would still dominate battles, but at least other players would have more opportunities to earn score.

I would still prefer personal objectives, as they would instantly resolve most balance issues. If every player had their own personal objectives, in addition to the global ones, we wouldn’t even need additional brackets or overly detailed helicopter PvE balancing.
https://forum.warthunder.com/t/adding-personal-objectives-to-helicopter-pve-mode/249367
But that would require a fair amount of additional coding, so it’s almost certain it won’t happen.

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apart that point i agree.
a recent poll on the forum showed a 50-50 split with Air-RB EC

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to avoid any Bad reviews? as reviews will make the game dieing for?

they had that lesson not so long ago, but they’re fast to forget,…
85% of the video is answered badly, not answered, or even treated like if we were fools,…

the KPI about ground objective - the worst thing in the whole video,… telling that stats shows that players like the game objective - It’s the ONLY ONE Objective within the game for ground modes
what will stats ever shows? 100% of players are forced to play over such Objectives
of course 100% players will “love” it statistically speaking,…

in the meantime, they’re pushing up the new premium coming in next patch,…

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Damm, didnt think it was this bad, i always though when reading and listening that they played the game waaay more than that, but after this i am losing hope faster than ever about fixing the core aspect of the game.

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I agree that there were some pretty awful takes in the video and some borderline insulting arguments but the general reaction has been to “throw the baby out with the bathwater”. Here are just the first few questions that he answered pretty adequately.

  1. When will the games interface be updated?

The interface has changed multiple times in the past and we plan on continually improving it.

  1. Will anti-radar missiles be added?

Yes, and we have some interesting ideas as to how they can best be implemented.

  1. Will the survivability of bombers be improved?

Yes, this is a valid concern and we have plans on fixing it.

  1. Will we get an artillery sight for SPGs?

No, that doesn’t really align with the vision of the game, BUT there are ways to currently do this with more realistic methods in the game already.

  1. Are there any mechanics in the works to improve team play and add more depth to the game?

Yes. Ideas are too early to share.

  1. Are you going to fix Naval Battles?

Yes, we are constantly updating how Naval battles play out and have plans on continuing to try to improve them.

He went into more detail about most of those answers but those are adequate answers to real questions that players posed. There are more like those later on as well. These are some of the most egregious ones that were poorly handled. “Top tier premiums won’t be as competitive as tt equivalents” This is just BS. “New game modes aren’t needed because everyone already plays the current gamemodes” This is the worst one of them all. I have no idea how they thought that was a good idea to actually put into a public video. “No helicopter PVE changes.” This is ridiculous. Like others have said, make one of the devs actually stock grind a 9.7 helicopter and then try to say that with a serious face. “No more banning of maps.” I didn’t quite agree with his logic on how bad this would affect queue times but ultimately this is an opinion issue and fair enough I guess.

There were positives and negatives in the entire video but we should be able to give feedback in a constructive manner if we want to work with the devs to make change. Focusing only on the bad answers you didn’t like and ignoring the adequate ones is honestly unfair to the dev team.

Another one that I just remembered that I thought was pretty encouraging was there response to 1 death leavers; possibly the worst thing about higher BRs. They have already implemented some changes and let us know that they are actively focused on fixing the issue.

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Neither gonna work this time, helicopters with broken overperforming LDIRCM while other nations doesnt have it, and ka50 having better armament than apaches, yes vikhir much better against helis than a hellfire.

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oh i agree on that, and i did my own post earlier in the thread,…

even updated it with some parts from the following discussion,…

aswell as this one:

what’s currently annoying me is more about the lack of knowledges about issues, and how to fix them.
followed by a lack of making surveys addressed to players, but meanwhile forcing players with new unwanted features, last of which created more issues than fixing the ones those features were intended to fix.

so yes, i might be a bit aggressive here,… but the game will not survive if Gaijin goes as they were back in 2018-2020 period, before they get a backlash in the form of Steam-bomb reviews

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Damn I just realized that anti radar missiles spotting anti air gonna be broken with KH-38 gps guided. New spaa tend not to move and now if they get spotted without seeing the aircraft…

They are gonna spam kh38 at their airfield, and kh38 are pretty fast, you cant do the same with a 2,000lb slow glide bomb

The entire video can be summarized as “the player base doesn’t want it, and everything that is wrong is your fault, not ours”. Horrible Q&A.

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Ahhh, I definitely haven’t read the entire thread so thanks for clarifying that.

I agree completely with your earlier post and agree that some of the “bad answers” do show a lack of knowledge about their own game. Also, the lack of addressing the current imbalance between immune helicopters, underperforming SPAA’s, and drastic imbalance between nation’s CAS capability was concerning as that is why I don’t play top tier right now.

Thanks for clarifying your position. I was just stating in general, lets try to be cordial while expressing our concerns if Gaijin is making an “attempt” at reaching out to their players. Seems like the overall response has been “Evil Gaijin! Boycott again! Should have known they were going to lie about everything!”.

they can’t move - where to?! there is no space they can possibly deploy out of the spawn.

It’s going to be another turkey shoot experience, tiny maps and tiny cramped spawns with wall hack HARMs + Kh-38 spam. These people don’t play their own game.

With the reply of the heli pve, it was pretty obvius lol

yeah like how dare spaa to spawn??
like if we havent enough with invinsible helicopters with FnF

Gaijin had every possibilities before making a controversial video such as this:

  • Asking for popular question - what they did

then

  • creating a survey around those questions
  • compiling datas
  • searching solutions

Then, and only then, making video to explain the next year for the game

(new post : i understood my first part was too much [but if criticism isn’t accepted,… where would the game will be in a few years])

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We give constructive and no constructive feedback everyday.
I don’t know ANYONE and i mean not a single soul to not agree that maps and balance need some effort (which we’ve seen little to none 12 years) .
They literally keep pushing vehicles like a factory and that’s that. The 2 major issues with the game are here 12 years. And they just said they won’t fix it… because queue times (it’s not that they can’t make high tier matches with fewer people which again the community asks another 12 years …) .
The same talk we listened to, 12 years.

And it’s not we (you ?) get pissed off etc. It’s just… when you see yourself want the game to be more successful than the people who developing it , you understand it’s time to go… and there is no alternative.

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that’s wrong,… we’ve seen many balance changes made, by reducing more and more the access to the outskirts of maps,…
reducing the efficiency of tracks, to make some areas not possible to access anymore.

but in, 12 years - always nerfing the gameplay,… and make it more and more “easy” (not to say “dumb”) to play.

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