So, according to him, we “just need” to hide behind a building or something to avoid FnF or having allies in AA destroy them. BUT DOES HE EVEN PLAY HIS OWN GAME?? How do we know when an IR missile is coming our way? At what point do players use AA in the early/mid-game and destroy missiles?
Not banning more maps because, according to him, we can ban up to 32 maps (at worst), and apparently we’re playing with players who have different banned maps than ours? WHAT??? When? Banning 5 maps wouldn’t cost them anything, but no. It would PLEASE the players because apparently they “like” their players, but no, not that.
No bigger maps because “the players” prefer smaller maps. Which player? What BR are these players? Because the top-tier tanks are just terrible. We have tanks that can fire over 3 km, but most battles are at 150-500m. Incredible use of the capabilities of modern vehicles. And I’m not talking about WWII vehicles; it’s possible to fire over 1 km without any problem, but no, the “players”…
PvE/PvP in helicopter battles. The game mode is niche, and nothing is planned to improve it. I don’t know, but letting it die instead of paying attention to it, improving it, and I think, even sure, that it would become less niche and more popular. But I’m not sure, because apparently, improving a niche mode doesn’t make it better, right?
Top-tier premium vehicles are, well, top-tier vehicles, and it’s ridiculous to say they don’t have top-tier combat capabilities because they are clearly copy-pasted from certain tech trees (Clickbait, Type 90, Su-30, Ariete, Challenger 2, F2A, T-80, etc.), and sometimes even better (depending on the br). So yes, they are offering top-tier access to new players and they’re not owning up to it because, I think, but I’m not sure given the state of the game, money.
So the video is basically: we have problems in the game, and instead of fixing them (like a tank-only game mode), we’re going to work around it and pray that it coagulates well.