VFW overpowered tank?

Oh true yeah didnt even think about that. Yeah in that case you being in the VFW basically have to start moving immediately when the notification or orange smoke pops up because relocating in reverse will be too slow youll have to turn the whole chassis and move out of there. Sure it might be a bad feeling pushing into its gun (as is every other tank destroyer at this BR) and it has its gun ready to fire basically always. On the other hand theres no other TD this vulnerable being not only open top but basically a platform not even protecting from he shrapnel from the sides. So i rly dont see how this thing with 0 gun depression, atrocious mobility, very bad gun handling is supposed to be op.

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That and people having aphe or solid shot loaded and/or refuse to load he or heat-fs or you just run into tanks that dont have those. It’s a gamble that might work, if it doesnt youre out of luck bc unlike in a light tank that could just easily move somewhere else on the map, utilize a different position or support more suitable allies, by scouting or flanking, there is no other purpose for the vfw. You will stop the enemies on this line and then watch another sightline bc you sure aint capping or pushing with it.

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Which is the case here. What more is to be said? Self constraint of tactics is not a balance problem, but a player problem.

Just push into its gun as the third player in a row. Trust me he wont have a shell loaded this time.
Multiply chances of him being on his 4 second reload with him missing multiplied with him not penning…ahh didnt work he penned your paper tank.

Unfortunate, maybe next time. People take chances where the odds are already bad in this game way too much. And pushing into a tanks gun thats firing an insane (for its BR) round every 4 seconds I would definitely classify as bad odds. But sure, continue trying (as long as im in the VFW)

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Better moan on the forums just to be sure you’ll be alright next time.

Thats also bad odds, but with bad odds theres always a chance it might work, however unlikely it might be. And its more entertaining bc more people profit and not just one VFW player. Gotta maximize entertainment

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VFW its fun until a rage boi attack you from a plane xD

You know, now I think about it, I was hating too much because how god tier the VFW is at a first spawn wonder, but I realized how the hellcat is basically just that but more flexible. Checking on my own battle stats from the last few days I see that my exchange rate with a VFW is pretty much 1:1 so I guess it wasn’t that bad for me personally. However I still remember a game where a VFW is sitting on the hill near the A point on Tunisia so I had to switch to HE on the 75 Jumbo, just so that 2 King Tigers pushed me straight on while my team is… yeah where was my team?

classic WT moment of your team disappearing into thin air

If you have two kingtigers pushing you in a full uptier a static VFW watching a random sightline you know about is the least of your problems. Teams disappearing and absolutely folding happens at every BR (apart from very low BRs where those new madmen and ladies infinitely respawn and create hilarous chaos and planes rarely survive one attack run).

In my experience a VFW rarely contributes to snowballing matches. Theres very limited positions where it shines due to the absolutely atrocious gun depression of -3°. Its very hard to establish map control in a VFW by pushing if your team isnt using the space you created. It is very rare to get more than (lets say) 3 kills from a good position before the more aware enemies know your location, avoid pushing where you can punish them and just force you to move by popping arty or cas knowing where you have set up. Watching one sightline, holding one flank and/or preventing the enemies to push there will never win a single match unless youre in a full uptier and miracolously 12 people just drive side on into your gun.

I feel like (not statistically proven) that having something that you know for sure can one tap you and driven by a competent player that also requires switching your ammunition to effectively kill would put enough mental strain on a typical player that they would take the easy path and go to a different part of the map which may or may not make it easier for the enemy team to establish map control on that specific sector.

I think you overestimate the typical player.

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It’s called a fuse

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There’s plenty of metal within the vehicle that is much thicker than the fuse threshold. The gun has a lot of mechanisms (elevation arms. etc.) that Gaijin refuses to acknowledge in-game.

VFW is not the only culprit - a lot of these spaa and light tanks/spgs benfit from the same lack of structure/mechanisms when it comes to being hit. The survivability of these things against enemies that don’t have .50 cal mgs or are already loaded with HE is unreal - and should be accounted for in their BR rating.

But it’s the gun alone (pen + post-pen damage + reload) that should be bumping up the BR some. There’s nothing else like it at that BR.

This man might actually have voted no in the APHE rework poll

Me? wasn’t playing then.

Would have voted for the change - APHE is just too goofy as is.

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Sure, theres lots of lightly armored vehicles that can be annoying to kill even with aphe, the most overperforming round in game. At least if you hit the right spots (bigger modules like engine, transmission or gun breech) those do fuse and usually kill in one shot (depending on distance of where it fuzed and how big the target is/where crew is at what distance from the impact in combination with amount of tnt equivalent he filler)

Now imagine facing these in vehicles that only have solid shot like ap or apds…you can only pray you remember where their ammo is from the angle you need to hit it, then you have to pray you dont ricochet/shell shatter or get volumetricked and then for the ammo to actually explode or him not being out of ammo/on very low ammo. Compared to that level of bs having to hit the breech rly is not too much to ask. In addition to that you can still hit all the spots the guy firing solid shot has to hit as well.

Sure, theres nothing else like it, well if you disregard the waffenträger or the nashorn with basically the same gun, while having a slower reload but being more protected (and in case of the nashorn having good gun depression). Theres also nothing as badly protected as the vfw. Theres barely another tank in game thats not an spaa that is this vulnerable to shrapnel from bombs, arty or being strafed. Its got big advantages of insane gun and insane reload but to the cost of literally everything else. In that regard its the same like YaG-10 (29-K), Su-100P and the BREDAs: all guns, 0 protection. And of these all of them have at least decent mobility compared to the stuff at their BR range, on tarmac at least, while the VFW is on a Pz4 chassis with 13 HP/ton at 5.7.
EDIT: Hell, you have the tech tree 88 mm flak truck at BR 4.0 with 5 second reload? Shouldnt that be almost the same 1.7 BR lower (ofc with completely overkill gun)

And lets not forget that not too long ago (cant recall when exactly or at what BR the VFW was at that time) the jagdpanther was at 6.0. and back then, almost every opponent it could face had serious trouble dealing with it frontally. While being protected vs lots of lower caliber air threats. And with quite good mobility, thus being able to shift positions much easier.

Tell that to vehicles like m44. Often hit the transmission in rushed shots and… it returns fire and kills me.

Nashorn is at 5.3 because it is slow, has no turret, and the armor you speak of can easily be penned by almost everything it encounters.
Waffentrager is at 5.7 with same gun but again, is even slower than the Nashorn, also has armor that most enemies can pen, and has double the reload of the VFW.

Haven’t heard a single thing that justifies the VFW as being same BR as Waffen and only one step above the Nashorn. Just look at the kills per spawn and kills per death for the 3. All same rank, but huge gap in stats.

why could that be? whos playing these tanks?

Similar the VFW has almost the same or at least very similar stats to the T-34-85E. Which is a copy paste t34-85. No one would go to the lenghts of claiming now that t34 especially needs to go to a higher BR than the other t34-85s?
Why do you think this t34-85 in particular has stats that much better than the others?`

Or do you think comparing the stats of very good players and how they perform in their 5.7 tanks compared to one another would be a better way of judging how good they are? BC i just dont think comparing a very rare event vehicles stats that is owned by mostly players playing the game for at least 5 years to a random tech tree vehicle in the tech tree that is arguably first played by some of the worst performing players will deliver proper and meaningful results.

So the only players that bought the VFW when it came out were “very good players”?
There were no players new to the game with Germany as their first nation and bought it as they were moving up?

And you are inferring only “good players” buy premium vehicles?

Your argument is a straw-mans argument - one you can’t possibly prove.