yeah see this is what I was looking for lol, I shouldn’t have mentioned boats.
that aside. I think late stage development would be fine. what I mean is not first draft designs, but ones that got just shy of prototype production. my reason is that even though plenty of prototypes were made historically, they are mostly made by nations that had the budget or desperation to do it. Like why we have so many Russian “objects” in the game, they had the steel to spare on one off prototypes at the time. but many vehicles got multiple drafts into design before getting canned due to budget or other factors. so as long as it got to the design finish line, I think that’d be fine, and would help the smaller tech trees or allow new tech trees.
and by first draft I mean things like the IS-2-2, that tank was only ever a doodle and shouldn’t be added. no tech specs, to engineering draft, only a drawing of what it might look like exists. that’s the kind of stuff that needs to be avoided to not just become WoT’s
That seems reasonable. I’m thinking about maybe giving leeway to air additions as long as they reach wind tunnel model (essentially a further ahead mockup) as it gives a rough estimate on speed
The rule is “was laid down”. This has always been the rule, it’s the most sensible place to draw the line in the context of ship development, and it’s a rule that’s always been followed.
There’s no “slippery slope” to be found here, only people who are somehow still confused about a years-old, extremely consistent rule.
The ships began construction thus were built.
To claim they weren’t built requires evidence of cancellation prior to beginning construction, and to refute the claim that they weren’t built all people need is a photograph or employee records.
Tiger 105 was never prototyped, it never was even approved for prototyping as the gun couldn’t even fit in the turret correctly.
Gaijin has never changed their stance on what’s allowed in the history of War Thunder outside of now opposing blueprint vehicles.
If “hammer hit steel” [not a literal statement], it’s not a blueprint vehicle.
The fact naval ships require more strict requirements than ground vehicles should tell you enough.
All that needs to happen for a ground vehicle to be added is if a prototype is made.
For a naval vehicle? Production has to start.
“Clearly this is bias against ships.” [Not my actual stance.]
again please read edit. the conversation has long since moved away from the naval point that started it. I really, truly don’t care that naval lives under separated rules. that is no longer what’s being discussed. That’s why i renamed the discussion and added an edit
incorrect. there are various vehicles in which hammer never hit steel as you put it. not a large amount mind you, but enough that it puts that rule into question. but this has been mentioned so much above, that if you care, scroll up, I’m not going to re hash the entire thread for you.
I play all 3 on arcade and kinda dip in and out of grinding a mode. I would play naval more, but the time it can take on some days throws me off that. Non the less I still play it and hope it can truly flourish.