In the Dev Server the USS Charles F Adams has the same RIM 24A surface to air missiles as the USS Douglas which is already in game.
This missile is being guided via SACLOS in game which is wrong. In real life it was guided via SARH, which is much easier to use because you dont have to keep visual tracking of the Target.
Something to account for is that in game we don’t have surface search/track radar.
And these ships will also not face their historical air threats. Often leaving their air radar unreliable. Which is the case on Bravy.
I could be very wrong, but I also think we don’t have any proper SARH SAM in game do we? I’m not all that up to date with all the ground SAM’s
It’s a balancing decision that’s making the naval game increasingly stupid though, as it enters the missile age.
The RIM-24 had no command mode, and no connection with surface radar. It could only engage air targets it’s radar was tracking (the USSR missile on the Bravy did have a command mode and a secondary anti surface capability). So you’re giving this new ship a potent surface-to-surface capability it never had.
It’s even more insane with the Douglas, where it’s representing a passively launched ARM, on a ship with neither surface nor air tracking capabilities or a missile FCS, using ATGM controls that allow it to freely engage any air or surface target. It’s a total fantasy boat. And we’re apparently just going to keep getting more of them.
(And the Buk-M3 in this update is SARH, among others. Gaijin has perfectly workable mechanics now for ground radar SAMs, it just doesn’t want to put them in naval, and presumably annoy all the Douglas buyers.)