USA top tier needs a change

Almost as if having the best side protection and era in the world pays off?

I think any inaccuracies of the Abrams should be fixed.

But seeing as it’s arguably in the top 3 for best MBT already and somehow US still has an abysmal win rate I don’t think it would do much.

The vehicles in the US TT at top tier are at worst average and most are above average or the best in game.

Its a classic skill issue. If you can’t handle not having the best armor in the game go play the Leo 2

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Then why pushing if you’re not stable to hit your target? It’s the average Russian mains move is to hold W and expect the ERA to the job.

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This is the weirdest episode of “is it cake?” I’ve ever seen.

This is yet another rabbit hole throwing out changes for USA top tier and instead turning into a fit-fest of people wanting to explain why USSR should continue to have the quirks that it does.

I’m all for removing fuel explosions from top tier USSR/Russia, but:

Turret ring.
M829A3.
Fix hydraulics bug.
Ensure Abrams’ front armor hull arrays are adequately modeled to the standard of modern times, not the mid-1990s trials.

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Respectfully, while I understand the sentiment, needing to go and play an entire different line to enjoy having the best armor in the game is a pretty questionable response.

These days, I can twitch-shoot Japanese tanks with alacrity and have mostly fun.

The U.S. line-up I carry is clearly the only one that apparently anyone even tries, and I’m hoping that more will actually try to fill out their line-ups.

Especially how 280mm ufp bounces 600+ mm apfsds right now

All simulation like that mostly wrong, they doesnt include specific information about shell and armor.

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Not really important when every name purchasing Clickbaits are labeled mostly in Chinese and are 1-death-leavers who either rush and die, or camp from the spawn without pushing to try and farm overeager USSR players bumrushing the spawn at mid to late game.

(Let’s not forget those who somehow turn ‘elite’, yet causing instant ping spikes when they’re close to your position as if they somehow can slow your reaction times.)


A typical match is that half of the players are actually trying, the other half are ‘playing just for fun’ (code in my lingo for "I don’t care, I’m entitled to play how I want, not try and improve my gameplay). The other option is they are actively farming RP for bot accounts/accounts for sale, even though said accounts are supposed to be banned.

If this is the common denominator, why can’t Gaijin simply put 1-death-leavers in their own category?

I’m not trying to be snarky, I’m dead serious, is the Matchmaker incapable of differentiating between a person dropping with 1 tank versus someone dropping with 5?

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Using YouTube videos for sources are never correct

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Well fuel explosions would be removed from all tanks, not just Soviet vehicles if that occurred.
However, Gaijin is clearly not going to remove fuel explosions from any tanks

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It’s important in regards to turret ring weakspot. You can’t just ignore real life weakspots like that and pretend that they aren’t important or don’t exist

Maybe not important for you but important for me

Thats not a weakspot in real life.

Turret ring and turret height is so much smaller in real life, not to mention rings thickness is much lower than it should be.

Last but not least in real life you dont aim for spesific parts on enemy tanks from distance, you just aim center of mass and shoot.

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Yes not a weakspot 280mm vs 600+
It’s not a weakspot that’s why they strengthened it on sep3

I always advocated for reduction in accuracy. Irl shooting is more like “would be nice to hit a tabk at all” for different reasons. Wrong maintenance, barrel heating and cooling, bending, user error etc

But the audience is too used to pixel hunting it’s a bad habit like unhealthy drinking. They wouldn’t cope without it.

Sim battles at least introduces parallax but it is a weak remedy to the problem because laser rangefinder compensates for it

This is why war thunder is barely playable everyone aims for lfp and there’s no significance of the rest of the vehicle

Depends, do we count all Strv 122s as a single tank and both 2A7s as a single tank here?

Because the 3 Strv 122s and 2 2A7s already make up the top 5 if you don’t, and there is a massive gap between those tanks and whatever is ranked 6th (or 3rd if you count both as 1 vehicle).

Arguably the Type 10 can contest the Abrams for it’s spot, and pre autoloader being modeled I would argue that the Leclerc SXXI also wasn’t very far behind.

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Try to shoot that tiny weakspot from 2km with hundred percent accuracy, i dare you.

Real life is not Warthunder, you cant just aim to gun breach, lfp or turret ring. You just aim to center of mass and hope that your round will penetrate the enemy tank.

Also If turret ring is such a problem on Abrams then let me remind you that entire T-Series hull armor is the weakspot in real life since Anti-Era rounds can easily defeat that hull armor from 2+Km’s, including RELIKT.

Fuel explosions for earlier generations of tanks are obviously a thing.

Later generations don’t suffer from the same category more because of incorporating self-sealing tanks the same as fighters in War Thunder. I fail to see how they can program a fuel-sealing feature in aircraft that stops burning, and not do the same for the tanks in later gens, thus coding out the fuel explosions and leaving ammunition detonations.

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We are also usually shooting within 500M not 2.5KM

Why are the engine sounds in T80s again being weaker than they were before? I can’t hear any of them even when they’re behind me. Did Gaijin change the update again?

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