Or yknow,maybe grind it? They are very often rank I mods so they take max 10 games to get parts,FPE and first APFSDS
nah, you get same 300% booster and a backup at 2.3
Played it yesterday. Wasn’t any worse than it always has been.
It’s been like that since the previous rework of Sinai that flattened the sand hills people used to snipe on. Thankfully it’s just visual and you can still pick those items up by driving underneath them.
Any attention at all to some of the PvE elements would be nice. Sinai is bad enough on it’s own, Rocky Canyon for low tier Heli PvE is even worse and Air Assault hasn’t even had a Matchmaker for 13.0+ Aircraft for a year now.
This. Its so much… fun, playing a 50s jet with the supersonic missile boats…
Oh god don’t get me started on Rocky Canyon haha… yea its abyssal unless you have something to out range the laser ai, which only a few in that low bracket can.
As for air assault, we have made suggestions in the past (as well as old forums) about segmenting the last BR as 6.7+ has already been horrible with the influx of agm-65 and similar weapons that nearly wipe entire waves before anyone else can even touch them (albeit not always).
Agree completely that we need to get 13+, I thought by now it would be rectified but seems like perhaps their intention at the current state of things… unless they are actually working towards some separation and modes geared to fix issues, but I have been hoping for years to no avail.
Sadly… I doubt anything will be adjusted any time soon, as they never comment on these modes…
Never did hear anything other than a beta test of a convoy type pve mode several years back, at least it was different… but nothing progressed from it apparently…
I did notice that a certain thing about Assault was fixed, the ticket loss for destroyed or self-destructing players. On some maps it was 25 points, on others 250. Near as I can tell, it’s now 25 everywhere. However, I don’t remember reading about a fix for this. Might have missed it in some patch notes.
I think there is an algo that sets the tickets and base points depending on the average BR of the player’s planes.
No I have not collected any data on this theory.
Ah… good to know about the boosters.
The low-level tanks are often WORSE than no tank at all. They die often, and the team loses tickets because of that if I’m not mistaken.
I agree there should be a min threshold for joining a battle (regular or assault). A player should have at least 1 vehicle in the BR range of the battle. Of course you can’t force them to use it, but it removes new players with just reserve tanks who are squaded in by friends.
You didn’t notice the rock cover for the bots at the top of the hill?
Bad enough they can snipe you THROUGH the buildings (and wreck them at same time) but now they can get a lot closer under cover. They don’t even need to kill many tanks to win. They just need to get into the cap zone and start reducing tickets.