Reasoning:
it is the same aircraft as the tech tree variant but with worse main armament and missiles that are comparable to the R-60 in performance, they are supposed to be more mobile sidewinders in comparison but they are extremely short range, flare hungry and lose most turning efficiency as soon as the short motor burns out of fuel.
there is no reason for it to be a BR step higher.
Brittain need an spaa at 7.7 to fill a huge hole in the line up. APDS has now been removed and will sit in a BR where mostly heavy tanks exist, TIGER 2s, Maus, IS4s etc.
Slow and no armour against machine guns.
Imo remove the radar it never really had, it was never needed anyway to hit planes.
Oh finally some good changes in Sim too. Totally approved the IRIAF at 13.0.
Su-27/33
Air Sim
13.3 → 13.0
Just give it the chance to not constantly face fox-3 spammer. Radar is barely decent, rwr too. Having many missiles and IRCCM don’t give it an edge above its direct opponents
Mode: GRB
Vehicle: Centrion Mk 3
Change: 7.7 → 7.3
Reason: Everything else found at 7.7 is a better pick to bring, giving the tank a lacklustre feeling for an option for a line-up. With the Cent 5/1(what I’ve heard is a much better cent) and Caernavon(medium in all but official/in-game classification), there to take
Reasoning: the engine nerf from last summer has affected this vehicle even more than it has the Tiger IIs. Its now very limited mobility, combined with the glacial reload and the increasing prevalence of small maps in the map rotation, make its life a little harder than it was previously.
Recently, many low tier and mid tier tank destroyers have been receiving reload buffs to help them out a little bit, and the Jagdtiger would fit nicely on that list. With two dedicated loaders for the two piece ammunition in a roomy casemate, giving it a modest reload buff would hardly stretch plausibility.
Suggested reload buff: 23,6 sec → 19,4 sec, in line with T34 and Sturer Emil.
The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.
The Sturer Emil loads similar ammo into a nearly identical gun in 19,4 sec with just a single loader.
Mode: GRB
Vehicle: Bosvark
Change: 5.3 → 5.0/4.7
Condition: The Skink goes down in BR.
Reason: Many people act like it better than the Skink when it’s equal. It trades everything(ammo, armour, mobility, etc.) for a good gun. As the weak armour and a blind spot the size of the moon is easy to take advantage of, compared to the Skinks’ armour and 360-degree aim.
I did mention a condition, as if you ask me, it never should be higher than the Skink, as it’s not a better AA if you factor in everything and not just its gun. But I also can’t see it having a lower BR as it’s not worse than the Skink
Vehicle: Commandant Dominé
Gamemode: Naval Realistic
Balance Change: Change Commandant Dominé’s Game Role from Frigate to Sub-chaser
Reason: It lacks speed and armor.The ONLT ONE main turret can’t shoot from side, while the firepower in the front was extremely weak.Moreover, the caliber of the main gun is too small to effectively counter other subchasers and frigates, let alone destroyers.So please change it to make it more effective in Naval Combat
Reason:
The SAAB F-35 is entirely outclassed in ground with its limited CM and weapons while having fighters like the FGR.1 phantom with a PD radar and sky flash while also carrying the same ground pound equipment that the F-35 does while also having better engine power and more CM. The Tornado is 10.3 with the only downside being flight performance it too is better than the F-35 in CM, Speed, payload, and it has all aspect missiles where the F-35 is stuck with 2 9J equivalent missiles max
Vehicle: C13 T90
Gamemode: Ground Realistic
BR Change: Stay 7.0 or 7.0 -----> 6.7
Reason:Lack of armor, insufficient ammunition, and inconvenience main gun firepower.It doesn’t deserve to be 7.3