N001 radar is so good and usable /s
Vehicle: Hawk 200 RDA
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: First and foremost, the Hawk 200 RDA is currently placed at 11.0, which means to actually use the aircraft, you need to uptier the 10.7 line-up to 11.0 as we currently don’t have a single 11.0 ground vehicle. This in-itself should be enough to consider lowering it to 10.7, but when also compared to the A-10A Late at 10.7, which can field 6x AGM-65D, additional unguided A2G weapons, 4x Aim-9Ls, has a gun and 480 CMs, there is simply no competition. The A-10A Late is substantially stronger than the Hawk 200 RDAs 2x Aim-9Ls and 4x AGM-65Bs with only 60 CMs, it doesn’t even get a gun. Whilst the PD radar and Skyflash DFs are an advantage in A2A, the Phantom FGR2 which is supersonic and can carry twice as many Skyflash DFs is also only 10.7, that placement is likewise weirdly high.
Even Sweden is fielding the AJS37 with 4x RB75Ts at 10.7, which essentially trades being supersonic for a more restricted CM situation and rear-aspect IRs.
Additional change: Change the AGM-65Bs to AGM-65Ds to bring it directly on-par with the A-10A Late’s loadout.
Vehicle: Hunter F6 (France)
Gamemode: Air Simulator
BR Change: 9.0 —> 9.3
Reason: Currently at 9.0 is the Hunter F1 in the British TT which has both a weaker engine and an inferior wing design. It is inferior to the Hunter F6 in every respect. In addition to this the Hunter F6 has 2x Aim-9Bs where the F1 has none. The F6 also has drop tanks, and can use these to dump most of its weight when entering a fight. In the Swedish TT is a Hunter F4 with 2x Aim-9B called the J34, which is currently located at 9.3 within ASB. The Hunter F6 needs a BR increase to 9.3 at the bare minimum to match the BR of the J34. The J34 then likely needs a BR reduction to 9.0
Vehicle: J34
Gamemode: Air Simulator
BR Change: 9.3 ----> 9.0
Reason: The J34 is a Hunter F4 with 2x Aim-9Bs but this just means it has a larger internal fuel storage than the Hunter F1 and gains no meaningful flight performance improvement over the Hunter f1, whilst the 9Bs are incredibly valuable to have, they don’t warrant a BR increase at this time and if needs be, the Hunter F1 can simply go down to 8.7 where it likely needs to be anyway.
All the Apache’s now getting AGM-114K but still no AGM-114K for the Comanche even though it’s completely unhistorical for it to have AGM-114B.
Copied from the first thread:
Vehicle: RAH-66 Comanche
Gamemode: All
Change: Replace AGM-114B with AGM-114K
Reason: During the time the Comanche was in testing it would have used AGM-114K instead of AGM-114B as at that time AGM-114B was no longer in service and thus would not have been used by the Comanche. The Comanche first flew in January 1994 while the AGM-114B’s use ended in 1992. Not only this but the Comanche was planned to use either AGM-114K or AGM-114L if it was to enter full production and service so giving it AGM-114B is completely unhistorical.
There’s also the issue that at 11.3 BR AGM-114B on an airframe which lacks countermeasures it is inadequate, especially when other helicopter airframes of the same BR does have AGM-114K or better missiles than the AGM-114B.
Vehicle: AMX A-1A
Gamemode: Air Realistic & Air Sim
BR Change: 11.0 ----> 10.7
Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don*t believe justify any reason for the AMX A-1A to be any higher at this time.
All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.
The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.
The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression
With the introduction of the Hawk 200, located at 10.7 with 4x Aim-9Ls, the overall justification for 11.0 has only become much weaker
Vehicle: Buccaneer S.1
Gamemode: Air Realistic & Air Simulator
BR Change: Air Realistic: No change. Air Sim 9.0 -----> 8.7.
Rank Change: Rank VI ----> Rank V
Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1
The Buc S1 is also substationally slower than the Yak-28B and far less armed. These 2 aircraft should not be the same BR
BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3

I love how one of the if not the strongest suggestions in the last BR changes thread does not deserve as much as footnote explaining why they arent moving up :^)
Leo a1 at a lower tier then a 103 c are yoi shire about that
For round 2, im just going ot cherry pick these few. I want to refine my other arguments a bit for the others
Mode: Realistic battles
Vehicle: Strikemaster mk88
BR change with new weapon: 6.3>6.7/7.0 with new air to air armament (miniguns/20mm cannons)
Reasoning:
As shown via these reports
https://community.gaijin.net/issues/p/warthunder/i/eq1ml5W6sNK1
https://community.gaijin.net/issues/p/warthunder/i/o9gNfes1s1UE
The Strikemaster is capable of using more than just the universal 7.62 gunpod. The main reason for its relatively lower BR then its performance is the lack of offensive capacity vs other aircraft, especially fighters. This means that the Strikemaster is able to dominate in GRB due to its weapons options and capacity and also in 1 on 1 combat against other aircraft even with its limited weapons.
The solution is to grant it access to the SUU-11 gunpod and the 20mm 20m 621 20mm cannon and increase BR accordingly.
As other aircraft have similar armament at those BRs such as the MB326B/K aircraft.
Vehicle: Mirage 2000D-R1
Gamemode: Air RB
Change: 12.3 → 12.0
Reason: With the new changes it will be the same BR as the fighter variant which outclasses it in air battles. The D-R1 has a worse flight performance as it is a heavier airframe along with also having to carry the extra weight of a gunpod as it lacks an internal gun. The D-R1 also only has 2 x Magic II missiles whereas the S5 has 2 x Magic II + 2 x Super 530D.
So the Pz.IV H goes up to 4.0 DOES NOT lose its APCR and smoke, and the Turan III still doesn’t have those ammunition types… riddle me that Gaijin.
Mode: Ground Realistic Battles
Vehicle: Turan III
Change: Ammunition
Reasoning:
- It historically used the same ammunition as the Pz IV H, proven by historical documents and the reports on this were accepted already years ago.
- The Pz IV H is now at 4.0 so there is absolutely no reason to further deny APCR and smoke for the Turan III
Missing German APCR shell of the Turan III
Missing German smoke shell of the Turan III
103C has atleast a LRF
ok, so where is mkk?
J-15T
14.7 → 14.3 (ARB)
Reason: Not remotely comparable to the Su-30SM2 or any other 14.7, it’s pretty mediocre. Genuinely unplayable if forced defensive by multiple enemies due to having no countermeasures to sustain a fight. I’d still play the Su-30SM or J-10C over it (lower BR aircraft) and that’s saying something.
Made especially relevant by today’s PL-12/PL-12A nerf reducing turning performance from near R-77 to AIM-120B level
Pvkv II is qute possibly one of the best TD’s in game, and it will not become irrelevant because of that 0.3 rise…
Stock chaff for rank 8/9 jets also got a lot of like yet no changes were made :(
Why you say Chinese M24 will go to rank II when it is already rank II, the only one that isnt is Japanese,Swedish and Italian one. @OrsonES
Merely reposting as i dont feel like typing it all out again:
Aircraft:
Su-30MKK
Mode:
Air RB
Proposed change:
13.3 > 13.7
Reasoning:
The premium Su-30MKK is arguably one of the best 13.3s in the game going on by the overall packages and definetively THE best premium aircraft in the entire game.
The ability to carry up to 6x PL-12s on top of 4x IR IRRCM missiles makes this aircraft an absolute menace to the entiriety of 12.3-13.3 bracket.
While certainly it lacks engine power when compared to likes of Su-27SM and J-11B its closer in overall performance and missile capacity to them than it is to F-16ADF or JF-17 (let alone 13.0s) and as such it should see BR increase.