Updated Planned Battle Rating Changes (April 2026)

Mode: Ground Realistic Battles

Vehicle: BMPT

Change: 11.3 → 12.7

Reasoning:

  • Most OP ground vehicle perhaps in the entire existence of War Thunder
  • makes all IFVs unplayable
  • most survivable out of the two
48 Likes

Give MKK the N001VEP and it can go up. It has a 12.3 radar

Mode: Ground Realistic Battles

Vehicle: BMPT-72

Change: 11.3→ 12.3

Reasoning:

  • has the same overpowered characteristics as the BMPT
  • Makes all IFVs unplayable
  • Its slightly less survivable than the BMPT as it has less crew
43 Likes

Buccaneer S.2B AIR RB 10.7 → 10.3

Reason, no forward armament, the only advantage it has is speed but you can’t make a base to bomb, as everything is faster at your BR and can’t use that to its advantage in a full uptier at 11.7. The aim 9Ls same as the A10 at 10.3.

Desperately needs an airspawn.

3 Likes

BMPT (both versions) 11.7 → 12.3/12.7

gaijin claims that game balance is based on a combination of player statistics and vehicle capabilities. however, when a vehicle scores very high in both aspects (and most of the community is complaining about) gaijin seems to simply ignore this for reasons everyone here already knows.

can we stop the double standards for once?

38 Likes

Premium flankers STILL not going up despite being one of the most popular requests is crazy

14 Likes

The BMPT-72 is piss easy to kill if not hull down and doesn’t have any of the survivability quirks of the regular BMPT, it’s more than fine at 11.3 even.

sad to see the AMX A-1A and mirage 4000 forgotten and still overtiered
and seeing the battlerating not decompress so 12.3-13.3 is a total mess of a battlerating
i guess i’m glad to see some work being done from the ground up though

5 Likes

Turm 3 8.7, sorry but whoever went for this the tank is absolute paper and good at best

1 Like

Why would I uptier a 4.0 line by .3 for one tank?

1 Like

Yay! The PZ IVs are going up. With all the M4A1s now at 3.7, with most other 75mm Shermans, are they getting their amour fix? Sabre Mk 4 is going down, maybe I’ll be able to spade it no.

1 Like

In some maps it can completely hide its hull and then it becomes a problem, so far i have not been able to overpressure it when only it’s gun is visible

2 Likes

Two things

  1. Whats the difference between the panzer IV G in the german and italian trees?

  2. Why would the M24s ever need to be rank 2!?!?!

2 Likes

“Listen carefully and take feedback into account” vs what they really mean: “we listen, we hear, we throw your opinions into the trash”

13 Likes

Vehicle:
SAAB J35XS

Br 10.3 → 10.7

Air realistic
Simulator battles

Additional comments:
Add RB27 (AIM 26B found on the Swiss mirage)

This plane is a constant point of contention with a strong flight model at low br but moved up to 10.7 and it becomes a lot worse
Adding the radar missile would give it more options for it and allow it to fight at 10.7 in both air realistic and simulator battles

20 Likes

Vehicle: F-4F Early
Mode: Air SB
Change: 10.7 → 10.3

Reason: it is the same BR as the normal F-4F which has Flares/Chaff (and AGM-65) unlike the Early which has neither of both…

Or

Plan B:

Add the AIM-9L to the F-4F (which has CMs) and push it to 11.0 (all modes)

3 Likes

Vehicle: Schützenpanzer PUMA

Mode: RB

Change: 10.3 → 10.0

Reason: since we now have more vehicles which feature similar armament as the Puma (Only a 30mm with 200 RPM) its time to move it to a BR were it makes atleast half sense…

Dragoon: 9.7 (30mm)
PUMA: 10.3 (30mm)
BMD-4M2: 9.7 (30mm @ 330RPM)/HE/ATGM Launcher)
Typ 24 ICV(P)/RCV(P): 9.7/9.7 (30mm)
ZBD04A: 10.0 (30mm/HE/ATGM Launcher)

10 Likes

Almost… almost

Mig29 should be going down to 12.3 in airRB too, why are you so hell bent on keeping it bad

2 Likes

Vehicle: Leopard A1A1

Mode: RB

Change: 9.0 → 8.7

Reason: It has no LRF, No Thermal and just DM23, all that gives you a big disadvantage between tanks which are just 0.3 higher but have a LRF/Thermal and DM33

11 Likes

Inherent flaw with the BMPT in general yeah, I don’t think a tank being completely unkillable hulldown is healthy for gameplay as a whole. You can only disable it and outflank it. Thankfully, most BMPT players are too busy rushing in blindly thinking they’re invincible to actually abuse this.

1 Like