of course some tweaks will be needed but I personally quite like historical battles, even if the balance is even more squiffy than normal, it at least makes the balance more understandable than my 1948 medium tank being shredded by a crappy 1980s prototype
- obeying laws of physics removed
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I feel like the accuracy or % of chance of the older aas intercepting munitions should be lowered to more accurately simulate how they are irl and also keep the whole “oh but if theyre realistic itll be boring” shtick going. Would be a lot better than trying to fight
“I am a laser of death and if you get within my eyeball range you die and you cant stop me unless you have 3000 agms”
But what do i know
Putting sams on depots was the worse decision of this test.
I would also like to report the flakpanzers are using roland 2’s according to the killfeed, not roland 1’s like the update notes said.