
Aircraft
- A bug that caused the minimum Battle Rating to be set automatically and weapons to be locked as a result for aircraft with a custom Battle Rating has been fixed.
- Yak-141 — a bug that caused extra elements of the mounting beams for the launch devices to always be shown on the pylons has been fixed. (Report).
- F-2A ADTW — a bug that allowed a limited number of AAM-4 missiles to be equipped on the aircraft, at a Battle Rating lower than the intended one, has been fixed. (Report).
- A-7K — a bug where the name of the external fuel tanks appeared as a text key has been fixed. (Report).
- HP-12 — the misaligned position of the 230 lb bombs in the bomb bay has been fixed. (Report).
- F-5E (Germany) — an issue where unlocking the AGM-65D modification required the LAU-10/A modification instead of the AGM-65B has been fixed.
- F-16V (China) — the bomb icons of the GBU-39 and GBU-53 in the secondary weapons menu have been corrected.
- F-15EX, F-15IA Ra’am II — a bug that caused the radar altitude coverage limits on the MFD to overlap has been fixed. (Report).
- Tornado (all variants) — limitations on the concurrent use of munitions on underfuselage hardpoints have been added so that they don’t clip into one another. (Report).
- AH-60 (Israel), AH-129D, Tiger HAD Block 2 — Spike NLOS missiles which were erroneously added to the two-missile containers have been replaced with Spike ER missiles.
Ground Vehicles
- A bug that caused the ATGM aiming point to shift upwards when increasing the sight distance has been fixed. (Report).
- ST-A3, SUB-I-II, Type 60 SPRG (C), Type 60 ATM, Type 61, Type 75 MLRS — the planetary (epicyclic) steering mechanic has been removed. Sources: 防衛技術ジャーナル2012年03月号; 戦後日本の戦車開発史 特車から90式戦車へ; 61式戦車(C)D 9001C; 60式自走106mm無反動砲XD 8004; 60式装甲車(C)XD 8001C; 73式装甲車XD 8005.
- ZBD04 — a bug where selecting the secondary weapon would cause aiming to stop has been fixed. (Report).
- Leopard 2A8, Leopard 2A8NO — the thickness and material of the additional side-mounted boxes have been corrected: they are now 20 mm structural steel instead of composite material, as these boxes are intended for the storage of track grousers. (Report).
- Lancia 3Ro (Flak.) — a bug that caused the gun barrels in the X-ray to not match the visual model when in the hangar has been fixed. (Report).
- Leopard 2AV — a bug that caused the machine guns to become pointed upwards by default and to have incorrect aiming angles has been fixed. (Report).
- M4/T26 — a bug that caused the tank to use turret armor from the M4 Sherman in the damage model has been fixed. (Report).
The Great War Event
- A bug that caused the Zeppelin airship to explode when switching to it in the event window or in the hit analysis window, causing a performance drop, has been fixed. (Report, Report).
Nuclear Escalation
- Nuclear Escalation missions on the Volcano Valley location are available for testing in the Events window.
- Destroyed naval targets are now displayed in the battle statistics window.
Locations and Missions
- Kamchatka — new roads have been added and the landscape has been adjusted a bit. The locations of the airfields have been adjusted, they are now located at more convenient flat areas. All missions on the location have been returned to the Air Realistic Battles match making rotation.
- A bug that caused the markers of the carriers to be displayed at lower distances than the markers of destroyers from their escort in Operation missions has been fixed.
- Saipan — the fleet of each team now has ships of only one nation.
Interface
- A bug that caused the reload time when bypassing the autoloader to be displayed in the tooltip for ground vehicle ammunition in the autoloader without taking the crew’s current skill level into account has been fixed.
- Information about Battle Rating spread has been added to the description in the tooltip of the Bullet Hell game mode.
- A notice about the ignored “Join already active battles” option has been added to the description of the Nuclear Escalation game mode.
- A bug where a text key was displayed instead of the group name for the AMX 30 S DCA and Cheetah PRTL has been fixed. (Report).
- A bug where a text key was displayed instead of the group name for the CM34 and ZBD04 has been fixed. (Report).
- A bug where the vehicle stat card would disappear when hovering the cursor over decals in the customization menu for damaged vehicles has been fixed.
- A bug where, when using a controller to navigate and moving the cursor in the settings using the directional buttons, the cursor would move to the beginning of the line containing the slider instead of to the slider itself has been fixed.
Sound
- PRTL Cheetah — this vehicle has received more appropriate sounds for its engine and tracks (taken from the Leopard 1, as it shares the same chassis).
- The audio alert for the AN/ALR-56 RWR (found for example on F-15 series aircraft, certain F-16 variants, the Hawk 200, etc.) that indicates detection of a new emitter now sounds softer and occurs less frequently.
Graphics
- A bug that sometimes caused the image to become too dark has been fixed. (Report).
- A bug that sometimes caused the sky to become black with the “Old videocard support” setting enabled (ultra-low quality) has been fixed. (Report).
- A bug where the launcher unit of Multi-Vehicle SAM systems appeared blurry during the placement preview has been fixed.
- A bug where a ship’s foam trail could flicker at a certain distance has been fixed.
- A bug that sometimes caused the horizon line to be visible through the clouds has been fixed.
- A bug that caused the detailed textures of vertical parts of the mountains to disappear at certain distances has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
