
Aircraft
- Me 163 (all variants), Ki-200 — an issue where the takeoff dolly would disappear from beneath the aircraft when exiting the secondary weapons menu of another aircraft and returning to an aircraft stationed in a crew slot has been fixed. (Report, Report).
- Bf 109 G-6 (all variants) — an issue where the rocket sight was shifted to the right has been fixed.
- An issue where AI-controlled landing craft in certain missions (e.g., [Ground Strike] Pacific Hidden Base) could remain suspended in mid-air after being destroyed has been fixed.
Ground Vehicles
- BT-7, BT-7M — the damage model of the front fenders has been detailed. The positions of the crew members in the turret have been adjusted, now their legs no longer pass through shells when rotating the turret. The thickness of the radiator armor has been increased from 4 mm to 10 mm. The thickness of the air duct armor has been increased from 5 mm to 10 mm.
Naval Vessels
- An issue where the projectile-tracking camera could end up pointing toward the sky instead of the target if the player moved it around before the impact has been fixed.
Graphics
- A bug that caused the shadows from trees located on slopes at a distance from the player to disregard the angle of the slope has been fixed. This bug resulted in shadows from trees being too short or too long.
- A bug where shadows could flicker when switching to the tank sight view when the “Shadow Quality” setting was set to “Very High” and ray tracing was disabled has been fixed.
- A bug where shadows could flicker on PlayStation 5 Pro when switching to the tank sight view when the “Quality” graphics preset was selected has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

i don’t understand this menu it’s confusing