Update 2.59.0.22

a man in a yellow shirt is sitting in a chair holding a cup and pointing

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Wauw.

Also? GL getting the super hornet to Mach 1.8 😂

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If just other reports would get forwarded so they can get fixed too…

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No ARH missile fixes either. Are you guys secretly trying to compete with the upcoming Ace Combat game?

They did same mistake with CL-13 Mk.4 LMAOOOOOOOO

They didn’t learn anything and history repeat itself…

If there images of it with launcher rails, then that’s enough, and on top of that default technical compatibility is present. I’m not aware of any such being present for the Sabre Mk.4 or even Mk.5, only the Mk.6.

This is a poor comparison tbf, we know they weren’t unarmed and even then technical compatibility remains, unless proven otherwise.

The technical compatibility logic is a bit strange but can be simplified like this:
If a vehicle, based directly on a variant or is an exact deviate of a aircraft model is known to have been able to use something, then technical compatibility is able to be assumed. If someone believe that the compatibility either no longer exists or was removed, then they must provide proof of such.
For example, the Finnish “F-18” had compatibility with A2G weapons removed, and we have proof to back that up. However on the other hand, their F/A-18s, which were A2G capable, have mavericks ingame despite never using them simply because compatibility can be proven and no one has proven otherwise. If that makes sense.

I have nothing that suggests the Sabre Mk.4s were ever sidewinder capable (I could very well be wrong), and I have nothing that suggest the F-102s given to Greece had any changes making them incompatible with Falcons.

Can you clarify what this means in terms of interaction?

If the overpressure mechanic triggers a fuel tank, then it explodes and overpressures everyone in the same space as the fuel tank.

Finally a worthy adversary!

No F-102 fixes?
image

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Yet another bug fix to the Indonesian B-26. Devs can’t even copy paste correctly.

It’s been 84 years…

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Would it be at all possible to specify what exactly was changed for Assault Air Arcade? As far as I can tell nothing is different. Same amount of bombers, and same inability to do reliable damage aside from hitting pilots from the front.

All AARGM-ER platforms cannot even reach Mach 1.6 with weapons, launch speed to get to Mach 4 should be around 1.4 at most

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