Update 2.59.0.13

Aircraft

  • A final camera-tracking sequence showing the target being hit by the missile has been added to the missile tracking camera.
  • A bug that sometimes caused the calculation of the multipath effect to work incorrectly when the target missile (most often an anti-ship missile) was above water has been fixed.
  • Ka-52 — an issue where the radar could be used to guide multiple 9M120-1 Ataka missiles simultaneously has been fixed. (Report).
  • Wildcat HMA2 — a bug that caused the beam-riding LMM Martlet missiles to lack a salvo launch time limit has been fixed.
  • 9S35M1 Buk-M1 SAM system radar — the radar has been added to aircraft RWR databases.

Ground Vehicles

  • The fire control system is for now no longer considered a signal module for the overpressure mechanic for all ground vehicles. It might be set as a signal module on specific vehicles again in the future depending on its location (Report, Report).
  • M1 KVT — the durability of the NERA composite armor on the front of the hull has been adjusted to match that of the M1 Abrams.

Naval Vessels

  • A bug that prevented the destruction credit mechanic from working for a ship that had run aground, just as it does when a vehicle is abandoned, has been fixed.

Interface

  • A bug where the current vehicle preset could briefly appear between previewed presets during sequential previewing has been fixed.

Graphics

  • A bug where stripes could appear on clouds at high altitudes has been fixed.
  • A bug that caused the bushes to flicker when using the old videocard support mode has been fixed.

Achievements

  • A bug that caused the Air Realistic Battles multiplier to not apply to mission score earned in the Nuclear Escalation and Bullet Hell modes for “Marks of distinction for pilots” in the Space Program event has been fixed.

Other

  • A bug with radar calculations in replays, which caused performance to drop significantly in some air combat replays has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

4 Likes

No F-102 Fixes?

15 Likes

Are you going to recognize the F-102A’s unresolved issues or what?

And where are the SUU-11 gunpods and AIM-4A/D missiles for the F-102A?

13 Likes

Nice to see this fixed! I wonder how much score you’ll be able to get in 1 hour in a NE match compared to Air RB

Fix ARH please

Just saying, the H145M is still unplayable
https://community.gaijin.net/issues/p/warthunder/i/Ae9EumGxPlqG
Tldr: the Engines Overheat after 5 Minutes when the coll is higher than 3%

2 Likes

They only need to adjust the R-77 and MICA parameters a little, everything else is fine.

in major updated gajin added bombs for A-1H but could not fix rockets bugs while adding these bombs?
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10 month not even looked it so i closed it.
maybe gajin need bigger team or new team i don’t know the process but 10 month? i could have a baby in 9 month :/
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1 Like

Could please fix the issue where the ARH IOG indicator is not displaying? There is no way for me to know if I have entered the pit bull.
https://community.gaijin.net/issues/p/warthunder/i/HMuR4BJfcKeC

1 Like

That explains why the score was so terrible… still won’t be as good as just playing the normal air RB mode though, as you get way less score for shooting down planes, and doing CAS is still nearly impossible due to all the insane AA

fix F-102

5 Likes

Can we fix the bug that makes yall ignore the F-102 please?

1 Like

(Air RB) Any chance you could fix that massive buff to bombers? Strengthening bombers was a good move but you swung the pendulum so far i just don’t understand it. Letting Bombers languish for so long was almost criminal but then turning them into flying Tiger tanks feels as though there was little to no testing after the change.

hey @Stona_WT, sorry for the ping, but i was wondering if it will be possible in the future to play nuclear escalation in simulator. I think that wold be even cooler