Update 2.57.1.111

Well, IMO, this is not a good change.

It will basically turn Naval EC into a Soyuz vs. Iowa matchup.

The whole point of EC was to make use of all ship classes in different ways. With this change, using frigates to capture points will be pointless, as everyone will just bring BBs.

On top of that, capturing points will become nearly impossible.

The spawn point system was actually a good thing because it encouraged players to use different ship classes and gave them more strategic options.

Naval EC is becoming nothing more than normal battles with bots.

The lowest vehicle should be 1.0 as @LtCol-RedFox said

Only having timer to use same vehicle is a good thing !

4 Likes

I agree, but

I think defending will be nearly impossible in some cases. → Timer to respawn the same vehicle on the same point. Well, unless you have a 10 slot lineup. Just a bit too much thats very vague i think in that update’s description. How long are the timers? Will respawn costs stay unaffected? People will lose millions of sl respawning on bad spawnpoints if so…etc etc. How are the brackets designed. How many, whats the ranges? With what amount of players will the match start? Will possibility to join ongoing matches for 30 min (or how long it was) stay unaffected?

Theres definitely the possibility here to ruin the gamemode…id introduce those changes with extreme care if i were the snail. But im not, so i guess, down in the bin it is…

2 Likes

I was better in the past when, if an enemy enter your capture zone, spawn disapear until the enemy was sunk.

1 Like

Still not patched, splash appearn when it want : Community Bug Reporting System

Sister ships counting as separate vehicles will be a big bonus for this (like Yamato Musashi/ Italia Roma ecc…) as you get two lives of the same ship basically with different respawn timers

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Sistership erased by … soyuz !

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was that the case? iirc destroyers could endlessly respawn even if you were sitting on a cap point. But in case of many destroyers (Long lance slingers could be problematic but well) that was ok, so you had to cap with a brain and sit outside torpedo nets in your sojuz and sneakily send the floatplane to cap, have good support, or only move into the nets as soon as the resistance was broken.

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Thanks! No RP in this mode I’m guessing? So one should spade ships in NRB first?

is it me, or are certain ingame features (e.g. Battle-pass) absent / not up-to-date

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Everyone talking about how itll just be 8.3-8.7 ships must not have read this line

But youre a lunatic to defend a port being under close range attack by any bb at or around its torp nets- range in a yamato or musashi. Your dead before you can even bring guns on target. -50000 sl for you ma frend

2 Likes

I would advise so for the most important modules. As soon as you have them (some mobility and important shell types) and can somewhat get something done nothing speaks against spading the rest in ec. Not sure which method would be quicker, but id prefer spading while having fun to spading while feeling like a zombie. But, ofc, to each their own.

Yeah, still a shame.
Naval EC was free of gaijin bots. Now, matchs are full of them. How fun it is !
I’d rather gaijin rework their matchmaking to balance than doing this s…

2 Likes

Yes but now every game will just be whatever ship is meta at that br

Did they state they will add bots to ec? i didnt see that??? God pls…NOOOOOOOOOOOOOOOOOOOOOOOO

Just had a game and yes,there are bots

Oh. My. God. The last remaining at least decent naval gamemode. At times even good. Forseeable that it had to get

nuked

2 Likes

interesting

Really if it was just the timers being added it would’ve been great

Look at this Update 2.57.1.111