Update 2.57.0.32 — Sound Mods Available

Sound Mods

  • Sound mods can once again be used. If a sound mod stops working during a battle, you’ll see a warning the next time you launch the client. We’re continuing to refine the criteria for detecting sound mod issues, so if you are certain your mod does not affect client stability, you can simply dismiss the message.
  • We have fixed all currently known causes of crashes. However, combining different modifications may still lead to game instability; so use sound mods at your own risk.

Reverting Sound Mod Changes

  • If a modification causes the game to run unstably, or if you are unhappy with the result, you can revert everything to the way it was:
      1. Open the config.blk file and change the line enable_mod:b=yes to enable_mod:b=no, or delete the line entirely.
      1. Delete the mod folder and all its contents from the sound folder.
    • After doing this, War Thunder will revert to using the default sound effects.

Aircraft

  • F-2A F-2A ADTW — a bug that caused the loss of target tracking outside the scan zone in TWS mode has been fixed. (Report).
  • Spitfire F Mk IXc — a bug that prevented selecting a weapon loadout consisting solely of forward-firing armament with no bombs has been fixed. (Report).
  • Su-30MKK (China) — a bug where the LD-10 anti-radiation missile loadout was listed under the “air-to-air” weapon category instead of “air-to-ground” one has been fixed.

Interface

  • Improved the display of leaderboards for football events featuring a league system: promotion and relegation icons are now shown, along with a message indicating that promotion will not occur if there is an insufficient number of participants.

Control s

  • A bug where controlling the cursor with the gamepad D-pad could cause it to spontaneously move to a random position on the screen has been fixed. This was particularly disruptive when applying decals or working with 3D decorations in the vehicle customization menu. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

9 Likes

Nice
17829859426885867052514739078990

4 Likes

is it just for WiP ?

No.

1 Like

So now all mods are back including RCSM? And this update is now available?

All sound mods are back, and 0.32 is the current live client

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ALMOST waited for it since end of may

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I feel like this whole issue with sound mods could have been avoided if the tools hadn’t been left to rot for months without an update. Before Heavy Cavalry the sound mod repository hadn’t been updated since Tusk Force. If it had been updated more frequently then there probably wouldn’t have been any issues with it.

Same with other tools too like the CDK mission editor and asset viewer, those hadn’t been updated for almost 2 years before Ninth Wave and then when they finally did get updated they were left in a worse state than before.

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the mods were fine, but now my game is bugging and i dont have any sound

When will you fix the GBU-53 and spice 250?

2 Likes

Thanks for working to fix them team 👍

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When will the minimap bugs be fixed? Since the last major update, I can’t mark locations on the map in Game Frontiers, and I also can’t move the map after zooming in.

doing anything but fixing the gbu53

2 Likes

Yeah i cant minimap ping when using free-mouse either, i HAVE to open overall map screen with M

It won’t let me even when I open the map with the M key. I open it and click on a point on the map, and it doesn’t register anything.

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I had that happen a few times too, or it just needed like 10 clicks to register. Its weird

Oh, and just to remind everyone, in case anyone forgets: When are they going to give ERA Brenus the proper 100mm protection against KE and over 500mm against CE? It’s been a few years and they still haven’t fixed it. It’s curious that NATO’s Kontakt 5 works worse than Kontakt 1.

1 mod crew voice made freeze
i try with OPEX only run smoothly

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Mr stona sad S it’s a way !
( Controls )😸

i think sound in mr snail not working planes / and many tanks have to noise when they are close to player !

Back to RCSM letsgoo

1 Like