Update 2.55.1.42

Tornado we177 nuclear

Still need this

4 Likes

YEEE more time to reaching the frontline :(

4 Likes

cos AA is made like console players , and those got autotrack what goes trough trees and mountains. Just like in GRB :D

Excellent! Thank you

Wonderful!!!

VERY good change. I 100% agree with this. The nukes started flying much too early.

Another great change to go along with the increased SP cost per small and medium nuke 👍

Oh thank goodness, this was really aggravating, especially when it was a nuke that got lost 😭

This guy was hotter than the sun lmao, IR missile lock at 98km: Update 2.55.1.42 - #15 by Nowel

Thank you devs! Please do try and address the issue of SPAA’s tracking us through terrain and other impossible abilities that they have. Cheers!

9 Likes

That explains a lot

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It was comically high

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Can we make it so SAMs are not effective at shooting down guided munitions? I had a SAM intercept an R-24T I shot at an ememy phantom from 5KM.

In no way shiuld SAMs be intercepting AAMs

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I was wondering how I couldn’t flare or preflare any missile in it

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before you can get the 5kt doing 2/3 kill, now you will have to do 3/4, while having a 5kt nuke and launching it on the enemy ground will give you almost the same amount of sp, so if u get killed u can’t respawn again, niceeeee :(

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No fun allowed

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SEAD event is incentivizing SEAD and not call of duty brain

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SEAD event where spaa shoot down 100% of all munitions. And said munitions are ancient while spaa are up to modern standards

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just say u dont know how to do SEAD

OSAs no longer ping RWR

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sry, but whts tht mean? Is it good or bad?

Very bad, you dont get any warning when one fires at you

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this should help out alot @J_ackal it helped me out alot when i had the same issue with both the kh25 and agm88

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So they buffed the SPAAA ;)

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OSA will only warn of track anyway

why Phantom isnt locking on enemy when he is not in the sky like 70-100m above earth?