
Still need this

Still need this
YEEE more time to reaching the frontline :(
cos AA is made like console players , and those got autotrack what goes trough trees and mountains. Just like in GRB :D
Excellent! Thank you
Wonderful!!!
VERY good change. I 100% agree with this. The nukes started flying much too early.
Another great change to go along with the increased SP cost per small and medium nuke 👍
Oh thank goodness, this was really aggravating, especially when it was a nuke that got lost 😭
This guy was hotter than the sun lmao, IR missile lock at 98km: Update 2.55.1.42 - #15 by Nowel
Thank you devs! Please do try and address the issue of SPAA’s tracking us through terrain and other impossible abilities that they have. Cheers!
That explains a lot
Can we make it so SAMs are not effective at shooting down guided munitions? I had a SAM intercept an R-24T I shot at an ememy phantom from 5KM.
In no way shiuld SAMs be intercepting AAMs
I was wondering how I couldn’t flare or preflare any missile in it
before you can get the 5kt doing 2/3 kill, now you will have to do 3/4, while having a 5kt nuke and launching it on the enemy ground will give you almost the same amount of sp, so if u get killed u can’t respawn again, niceeeee :(
No fun allowed
SEAD event is incentivizing SEAD and not call of duty brain
SEAD event where spaa shoot down 100% of all munitions. And said munitions are ancient while spaa are up to modern standards
just say u dont know how to do SEAD
sry, but whts tht mean? Is it good or bad?
Very bad, you dont get any warning when one fires at you
this should help out alot @J_ackal it helped me out alot when i had the same issue with both the kh25 and agm88
So they buffed the SPAAA ;)
OSA will only warn of track anyway
why Phantom isnt locking on enemy when he is not in the sky like 70-100m above earth?