Update 2.55.1.42

Tornado we177 nuclear

Still need this

8 Likes

YEEE more time to reaching the frontline :(

11 Likes

cos AA is made like console players , and those got autotrack what goes trough trees and mountains. Just like in GRB :D

EDIT:

Whatever changes were made to the SPAA’s have made ground attacks/SEAD efforts effectively impossible. The OSA’s are shooting people through hills even MORE than before. The HAWK systems have become completely unavoidable. You cannot chaff them. You cannot fly low enough to multi path them. You cannot notch them.

The entire event has become effectively unplayable for me after today’s update. If the SPAA situation is not fixed rapidly, I am most likely going to stop playing this event completely.

The behavior of the SPAA’s has been bad during the entire event, but after today’s update they have become 100% fully unacceptable.

Devs: PLEASE take steps to correct this situation immediately. Not tomorrow, not in the next days. It doesn’t have to be a perfect fix. I understand that this probably has something to do with the AI control that you are working on. I think that the work you have done so far is excellent and this is one of the best modes/events I have ever played in War Thunder.

But something must happen immediately while you continue to work through the core issues. This event is going to die without immediate and appropriate fixes or temporary nerfs to the event SPAA’s.

Thank you.

Original Message:

Excellent! Thank you

Wonderful!!!

VERY good change. I 100% agree with this. The nukes started flying much too early.

Another great change to go along with the increased SP cost per small and medium nuke 👍

Oh thank goodness, this was really aggravating, especially when it was a nuke that got lost 😭

This guy was hotter than the sun lmao, IR missile lock at 98km: Update 2.55.1.42 - #15 by Nowel

Thank you devs! Please do try and address the issue of SPAA’s tracking us through terrain and other impossible abilities that they have. Cheers!

27 Likes

That explains a lot

9 Likes

It was comically high

23 Likes

Can we make it so SAMs are not effective at shooting down guided munitions? I had a SAM intercept an R-24T I shot at an ememy phantom from 5KM.

In no way shiuld SAMs be intercepting AAMs

26 Likes

I was wondering how I couldn’t flare or preflare any missile in it

6 Likes

before you can get the 5kt doing 2/3 kill, now you will have to do 3/4, while having a 5kt nuke and launching it on the enemy ground will give you almost the same amount of sp, so if u get killed u can’t respawn again, niceeeee :(

5 Likes

No fun allowed

8 Likes

SEAD event is incentivizing SEAD and not call of duty brain

20 Likes

SEAD event where spaa shoot down 100% of all munitions. And said munitions are ancient while spaa are up to modern standards

14 Likes

just say u dont know how to do SEAD

1 Like

OSAs no longer ping RWR

2 Likes

sry, but whts tht mean? Is it good or bad?

Very bad, you dont get any warning when one fires at you

3 Likes

this should help out alot @J_ackal it helped me out alot when i had the same issue with both the kh25 and agm88

3 Likes

So they buffed the SPAAA ;)

3 Likes

OSA will only warn of track anyway

why Phantom isnt locking on enemy when he is not in the sky like 70-100m above earth?