
Aircraft
- F-105D — a bug that caused the stat card to state that the aircraft had 2 engines has been fixed. (Report).
- J29D — a bug that caused the stat card to state that the aircraft had 2 engines has been fixed. (Report).
Interface
- The weapons launched from aircraft and helicopters of the player are now displayed on the tactical map.
- It is now possible to select any munition launched from naval vessels and aircraft and visually follow their path, not just the last one fired. To do this, you need to press LMB on the icon of the desired munition on the tactical map (a triangle will appear above the icon), after that, activating the “Tracking Camera: Bomb/Torpedo” control (U key by default) will show the camera following the selected weapon.
- An ability to filter the markers displayed on the tactical map has been added. This can be done via the filter menu in the bottom-right corner of the map.
- A bug that caused some shells on display near vehicles in the hangar to lack information in the stat card has been fixed.
- A bug that caused the Test Flight window to always have the doubled “Rocket activation distance” option has been fixed.
- The X-ray parts filter window no longer closes after a click outside of its bounds.
- A bug that made it impossible to view the profiles of other players on console accounts while in battle has been fixed. (Report).
Locations and Missions
- White Rock Fortress — the terrain around the ravelin in square B2 has been modified to prevent players from climbing onto the top of the structure. A gap between the building and the ground in square G6 has been removed.
- The ability to select the Halloween hangar has been temporarily disabled.
- Northern Holland (all missions) — the map has been removed from the matchmaker until bugs are fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

