Update 2.55.1.126

Aircraft

  • A target filtering mechanic has been added to radio fuzes of some ARH and SARH air-to-air missiles — the fuze now ignores small targets like missiles if the launch was directed at a bigger target, like an aircraft.

Ground Vehicles

  • A bug that sometimes caused parts of destroyed vehicles, like a wheel, to remain in the air has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

8 Likes

Nooooooooooooooo.
No more floating road wheels. :'(

6 Likes

will there be a list? or is it like have to guess my missle behaves like this?

4 Likes

I already miss flying wheels 😔 they accompanied me from the start

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So that means no more interceptions of the KH-38? Because right now, NASAMS, CLAWS, and Spyder are useless against munitions then, which pretty much only helps Russia and Japan with their long-range IR missiles.
grafik
Or are KH-38s a “big” target like they should?

1 Like

change only takes effect if the target at moment of launch is an aircraft. edit also the update mentions air to air missles not surface to air missles

‘If the launch was directed at a bigger target’ makes me think this largely just prevents missiles from proxying off other missiles if they weren’t meant to intercept them; so they can reach their actual targets more consistently

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So that doesn’t matter if the missile was the actual target.

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Okay, so this is intended to prevent the Brimstone strategy. Thank you for the clarification.

Are we getting sound mods back the 33rd or the 34th of May?

FINALLY!!!

2 Likes

I wonder, will this also in the future be added to some IR Missiles?
Maybe for the SAMs? Because it kinda annoying when you fire a Missile which you cant effect at someone who just fires a missile which allready kills your own Missile

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I think Gaijin should give us detailed explanation regarding this mechanic.

But if you did set for your missile to not kill other missile can it still get killed by other missile which wants to kill your missile? It should be consentual…:-D
I don’t know what the missile wants or if it knows what it wants or even if it knows where it is but this is getting a bit wild for me fr. I think i should let u guys figure it out and come back in a few days.

Yes, your missile can still get destroyed by other missiles, this change makes it so its proxy cant be activated by anything other than a plane, so brimstones cant mess up the proxy.

Another missile exploding on your missile will destroy it

I see, thats what i would have guessed. Just tried to bring some rocket philosophy in the mix or be funny. I failed :-( Will this also work for the Saclos or SAM vs vikhr interaction (especially when guided through radar menu) or not, because vikhr iron dome is somehow different than brimstones in the sense of vikhr having proxy fuze but brimstones themselves dont?

That still leaves the issue at: Same or similar problem, its a rather publicly known fact that vikhrs need to be set to aa (proxy) or a2g mode before launch and thus if fired at spaa would be in a2g mode without proxy fuze and thus unable to set off incoming sam missiles (unless set to proxy mode intentionally but then they would possibly proxy at ground object before being able to reach the intended ground target)? The tactic of ripple firing at SPAA with the first vikhrs intercepting incoming sams would still be possible if you would change “fuze” type halfway through the volley but it would add another step to execute it properly instead of being basically immune in a saclos vs ka50/52 1 v 1 duel while killing the sam.

seems pretty straight forward to me, shoot at big target missile go bang near big target, shoot at little target missile go bang near little or big target.

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It sounds straight forward but we all know gaijin. This will probably bring many more hidden nerfs/buffs. Also most of the players I have talked to are very confused about the effects of this mechanic, so a detailed explanation would help the players.

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That’s a fair point!

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what a nothing burger of a change, we wanted the iron dome/mcm meta removed, current ARHs and Aircraft radar (PD) dont have the power or the recievers capable of tracking missiles, literally mathematics proves this on white papers with regards to radar arrays in the 70s up to the early 2000s lmao

Just remove the ability to lock missiles up from aircraft and remove the ability for ARH seekers to track missiles, the only radars capable of this are AESA/arrays and seekers which atm the only missiles with AESA seekers are all on SAM units