Update 2.55.0.32

Ground Vehicles

  • ZTZ96B — mistakenly removed automatic target tracker has been added back. (Report). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS module.

Naval Vessels

  • A bug that made it impossible to take more than two main caliber shell types into the battle has been fixed. (Report).

Interface

  • A bug that sometimes caused aircraft to start displaying in the X-ray mode after consecutively opening the crew training and secondary weapons windows and then closing them regardless of the previous view mode has been fixed.
  • A bug that caused the on-screen keyboard to open up on consoles when opening the chat despite of the fact that the physical keyboard was connected has been fixed. (Report).

Sound

  • The sounds of engines and tracks of enemy ground vehicles have been emphasized in the sound mix so that they can’t be suppressed by any other loud sounds, be it an explosion or a cannon shot. Previously, all sounds of engines and tracks of vehicles were already played in the hearing radius around the player, but they could have been suppressed by explosions and shots, down to a point of being quieter than the threshold of hearing.
  • A specific frequency in the sound mix has been dedicated to the sounds of engine and track sounds of enemy ground vehicles, which gets freed from other sounds when the enemy vehicle approaches the player. This ensures that enemy vehicles are always audible to the player.
  • The volume of enemy ground vehicle engines at distances of 100-200 meters has been increased.

Other


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

8 Likes

Oh thank god I was worried that might have been intentional. That was a major pain on some ships that have shells for heavy, light and air targets.

2 Likes

When new pantsir sm-sv will get its own signature on rwr? I can’t understand why it signed as old pantsir S1 when it has a different search radar with a different band.

3 Likes

Hope those “accidents” like 96B won’t happen again. QAQ

2 Likes

T-64/80 series charge too small // Gaijin.net // Issues
will this issue be accepted and fixed?

1 Like

I heard some voice saying that ZTZ-96B’s angle of depression has changed a little. Is that true?

If this fixes sound issues in ground, can you lock it in and never touch it again?

1 Like

I too am curious about that. Does it have something to do with turret being angled? The gun on dev server was depressed at 0 degree fun depression.