Update 2.53.0.12

I think their hoping it won’t bug the rest the game

saving controls on pc creates a file on your desktop so im not even sure if it would work for consoles

its does save them but when you load a controls scheme its all messed up, for me it even changed one of them to be R on a keyboard (I dont have one)

oh i thought you ment it wasn’t even an option for consoles

no it is an option, its just unusable because of how broken it is lol

cant use Hotas because of it

Sounds more like a balancing decision than anything else. The cap has been 6x FnF on Fixed wing for years, with the F-16i increasing that to 8 (though they are glide bombs at heart). So they probably wanted some restriction to mitigate being able to take 16. Like not having a Tpod.

But its stupid considering:

though as we have seen with things like BOL modeling, and other things like many many missile modeling, this statement is rarely actually followed

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16 SPICE-250s with either 2 SPICE-1000s or 6 Brimstones was in no shape or form balanced, you can still run 18 FnF weapons you just have to choose not to have a TGP which is more then fair, people complaining about the nerf just want the most OP thing they can think of lmao

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The first part, I agree with, that kind of loadout is quite strong. at least in a pure A2G, as in that config, your only A2A is 2x Aim-9M.

The second though, not being able to use a Tpod with the Spice-250s does seem kinda extreme given the fact that Spice-250s naturally mitigate themselves being glide bombs with more limited range.

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when I have seen clips of people getting 11-13kill runs in a game with 16 whole enemies I dont really care if they force you to remove the TGP

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Fair enough on that. I never played with the spice-250s on the dev server and i havent begun to spade the AESA-Phoon yet, so im basing my opinion on Spice-250s on using GBU-62s. But I do hope thye make up their mind whether they are modeling things based upon historical accuracy or for balance

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yeah no honestly 8 should be the max because having 16 is only gonna result in people asking why insert jet also doesnt have 16 FnF weapons

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Did they seriously make the terminator harder to kill?

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Perhaps.

So 18x LOAL Brismtone 2s when? :P

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god I dont even want that, at most give us 6, 9 on the tornado so there is a reason to bring it

did they? idk I havent played at 10.3 yet

What is with the packet loss and constant loss connections? Come on…hard to play when there is connection issues or lag spikes. And no, it’s not my end because the game was fine prior to the latest update.

The patch notes said they made ammo racking it harder. Op armor and one of the main ways to kill it is now “fixed”. Oh man my 9.3 Japan lineup is done for.

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Still havent fixed the Nuke Counter not updating I see.

Aw come on Gaijin let me have 14 nukes not 12. =(

Shooting the terminators turret 30 times with the 25mm Bushmaster APFSDS and it destroying the ammo means it can still shoot at me and kill me…

Pls pls nerf it.

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“Fixed”

Gaijin I rly hate you sometimes.

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