A bug that made it impossible to lock on to a radar target from the TWS HDN mode has been fixed. (Report).
XF5U-1 — the flight model has been updated, L/D ratio at high AoA has been increased. Engine performance has been adjusted. (Report). Gross weight has been reduced relative to early specification (the prototypes had less fuel and no ADI).
F-15C Golden Eagle — the sizes of the radar search zones in TWS mode have been adjusted: 15°x15° → 30°x15°, 30°x10° → 70°x15°, 60°x5° → 70°x30°.
Su-30MK2 AMV,F-15C Golden Eagle, F-16AM (Norway), Tornado IDS SLE, JH-7, JH-7A Prototype — these aircraft are now correctly recognized by radars with target recognition by radar signature ability (Non-Cooperative Target Recognition (NCTR)).
☢F-111F — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
☢Su-24M — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
Naval Vessels
IJN Myoko — a bug that prevented torpedo resupply from starting has been fixed.
Locations and Missions
A bug that caused excessive fog in naval and air missions has been fixed. This fix improves long-range visibility.
Matching
[Playstation] A bug where an error would occur when attempting to play Ground and Air Realistic Battles with crossplay disabled has been fixed. (Report).
Graphics
A bug where cockpit glazing would take on a green tint when ray tracing was enabled for transparent surfaces has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Speaking of nuke planes, can I suggest that the Tornado IDS ASSTA.1 be replaced with the IDS SLE for Nuclear duties? @Smin1080p_WT
Since it is a lot more equal to its counterparts with the MAWS pod. The AIM-9Li-1 can be replaced by a normal 9L in the nuclear strike version
While the Flapjack does feel like its fixed its still outclassed at its current br. I feel like a br decrease would benefit the plane greatly, If your wanting to keep it at its current br, It needs the better engines. (for Air RB)
5.3 is a very harsh BR, the uptiers to 6.3 are just insane. Its 2 different classes of vehicles that is the prime highlight of needing BR decompression. I agree it needs a BR reduction though, but no more than 5.0, as 4.0 aircraft would still be ok against it, but most 3.7 aircraft would be too far outclassed.
What have you done to the air arcade gamemodes? I’ve played 20 matches today, in hopes to work on my newly purchased bombers. But alas, all 20 of 20 matches have so far been air domination. What am i to bomb? How am i to play the bombers?
Have you removed the other gamemodes? Why?
I’m now quitting a match, after it loads and i see that it’s domination.
my goal is to help the game improve the game but i really don’t know why no one looks at the bug report specially the Hardware Accelerated GPU on windows 11 settings this bug really ruining the game for me
i can’t cap the fps at 144hz with out having this option turned off at DX 12