Dreams Come True: XF5U

WHY IS IT A 5.3 it has 4.0 stats, it cant turn???

Will be there a delay after this or new comming soon?

So this is true for a lot of aircraft that are similar in flight characteristics to this.
Don’t turn 👌🏼 it has amazing thrust to weight and as such can stall fight like no other at 5.3. it allows you to energy fight and boom and zoom with great effectiveness, you just have to set up a bit better and you’ll be surprised at how much better you do.

Absolute nonsense, but thank you for such advice, I’ll collect all free kills that will try stallfight on that tasty pancake

Instability isn’t strictly about quick response in pitch; a stable but small/lightweight aircraft will respond much quicker than an unstable but large/heavy aircraft. By pitch stability, I mean that once trimmed the plane tries to maintain a constant angle of attack and therefore it naturally varies the altitude to maintain a certain airspeed. If you test flight the xf5u-1 with full real controls, adjust the trim and power to maintain a constant speed (say 200 knots), shove the joystick down (say 10º), and then let go of the stick, the plane simply keeps picking up speed and diving at an ever sharper angle until it crashes into the ground, showing it has no pitch stability. If you did this in the amx (I compared it to the p61), what happens is that as airspeed increases, the dive angle decreases until the point that it actually starts climbing to the original altitude, at which point it may oscillate up and down the original point in a phugoid motion.
stability_longitudinal_dynamic_2nd_mode_hurt_280

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gotta know when and when not to, its all about practice, you should know that given youve spent half your life on warthunder lol
and i suppose i should mention against 6.3s it is for the most part a free kill, ill give you that. But im only talking at its BR.

there is no such rule - lift from the horizontal stabilizer is determined by the arrangement of the other flight forces on the aircraft, and can be +ve (tail-up/nose down) neutral or -ve (tail down/nose up) depending on these.

The configuration of the aircraft will determine what it is at various weights - high wing low engine vs low wing high engine are 2 very obvious cases where the power-drag moment actually works in opposite directions. t

The orientation of hte lift/weight moment is also different depending on whether the aircraft is a tail dragger or tricycle (or even bicycle) undercarriage.

These days the most common configuration for large commercial aircraft is tail down (-ve) from the H-stab - because most of these aircraft are low wing, low engine, tricycle designs that have a positive pitching moment - but there are other configurations (this diagram is just the easiest one to demonstrate the point)

image

I know that your information is incorrect and you are trying to justify such BR for a plane that is worse than P-51C and many more at much lower BRs
Because pathetic pancake climbs 17 m/s at best, have 610 km/h topspeed at deck and will lose in 1v1 to anything, even P-51D-5
It does not have high TWR on normal speeds because you have very weak engines 1350hp(x2) with 7000 kg takeoff mass, your helicopter trick is useless and all that stallfight part is wrong too.

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it FLYS worst in the game then the test flight. and so many 109s and yaks are better speeds and 4.0

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And so it seems it was a good idea not to overextend my self to do this event.
Unlike another recent hard to master (for me) event aircraft - F106 - this one is already fully spaded, so there would be no real imperative to take it to the battle… LOL

It’s true enough that the position and direction of the forward thrust can change the loading on the rear stabilizer, as can other factors like the flap position on a high wing/ low horizontal stabilizer like a cessna 172, but if on one hand those effects shouldn’t be factors in the values calculated in statshark (assuming it calculates drag and thrust seperately), on the other hand it’s obvious that those effects cannot be applied to the xf5u by design…
imagem_2025-11-13_184523866

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True, I didn’t test for that. I just assumed that pitch response must be what someone on the forums must be talking about. Another interesting feature of it’s flight model is by War Thunders standards a huge adverse yaw. It’s nice to to have to do some legwork, but why is it so much bigger in the XF5U? I’d say it has about the same adverse yaw than a sailplane I fly, the Scleicher Ka 6E (which has the least of the about 12 sailplanes types I’ve flown, the SZD 50-3 Puchacz has about three times more).

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This thing has never flown, has it? But we “don’t have enogh sufficient data” to properly model Re.2005 MM.495 VDM, aren’t these exactly double standards?

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Untitled

Back to ground I go. See you next event, ARB.

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“XF5U-1 — the flight model has been updated, L/D ratio at high AoA has been increased. Engine performance has been adjusted. (Report ). Gross weight has been reduced relative to early specification (the prototypes had less fuel and no ADI).”

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I am finally done with this thing.

FREEDOM.

JUSTICE.

PEACE.

(for my new empire plane)

This took way too long in prop tier SB.

Most of it Bf 109 F-4 (40 kills)

I’m not touching planes for at least 2 weeks. I’m tired.

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This is actually a very good way to see how much effort it took to complete the event.

My stats:

It took me 191 Air Realistic battles. Considering I completed all 7 stages, that’s less than 28 battles per star, so about 14 battles per day. That’s quite a lot, but I’m an Arcade player and I don’t play Air Realistic outside of air events. I also focused mainly on spading rank 5 Italian planes, and playing stock vehicles is always a disadvantage.

If someone is interested, here are the planes I played:

Spoiler

Some of these planes I only played to check something (like how much score I can get for quickly diving and destroying a base). So some of these battles took less than 3 minutes. I also never play for stats, so I didn’t care about them.

I can’t even calculate the average battle time, because battles in Air Realistic are so random. Some last 20 minutes, some last 3 minutes, and I didn’t keep track. I don’t play events in Air Arcade because it takes too much effort there.

Considering all of the above, I think it wasn’t that bad for me. But at the same time, it still takes quite a lot of battles to complete just one event.

In my opinion, these events require too much effort.

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Having test flown the revamped XF5U-1, the extra power and extra L/D ratio at high angles of attack makes a real difference, in particular it seems that they mostly added lift while keeping drag so now there’s a small chance you can try vertical scissors without pancaking into the ground - although it’s still not recommended. The extra lift also seems to allow the instructor to be more aggressive and pull a bit harder than it used to.

In sim mode, although it’s not as bad as it used to be the plane is still a bit unstable and needs consistent trimming, but overall it’s a lot easier to fly than many other props.

Another interesting feature of it’s flight model is by War Thunders standards a huge adverse yaw. It’s nice to to have to do some legwork, but why is it so much bigger in the XF5U?

Because the XF5U-1 uses elevon (elevators + ailerons) control surfaces, and since the flight model loads up the elevons in cruise flight and has them produce huge amounts of induced drag, loading up the outside elevon while unloading the inside elevon produces a large amount of adverse yaw, even though it hasn’t the same relative wingspan as a glider.

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Ima give you my own planelist too since iirc you made statistics posts about stuff earlier.

Spoiler


The ones with black 0 are usually “I joined a lobby, flew around, found nobody/only bombers, got frustrated and left without bothering to land.”

For me, game time for games I actually played were ~60-80 minutes, but there were a lot of games that were join, take off, fly around, get annoyed at not finding anyone to dogfight and leave.

For the long-games, I managed ~
6500 score fighting competent enemies over some 90 minutes. Translated, it’s 6500x0.9x2.3 = 13.4k event progress

Bf 109 F4 game, some 90 minutesish

Another equally challenging but fun match was 5800 score over 70 minutes. 5800x09x2.3 = 12006

F4U-4 game, some 70 minutesish

Score earned is very lopsided for both games’ scoreboards.

Lopsided effort at that.

Dogfighting in a propeller plane is not an easy thing in terms of focus and execution. 80 minutes for ~13k event progress is a lot of fun, but I’m spent for the day.

Whereas people can also just afterburner suicide into airfields and make 10k score in 120 minutes with better score multipliers :v.

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I wrote about the adverse yaw earlier. I just realised this thing has tailerons and therefore it should have very little, no, or even proverb yaw!