The change from task-based to score-based events was the biggest issue, at least from my perspective.
I actually created a detailed table of my battles because I wanted to compare the old task-based system with the new score-based system. I did it during the first score-based event.
The results were very surprising. I needed 16 battles with very good performance to complete the first score-based event:
Spoiler
|
Kills |
Assists |
Zones |
Deaths |
Score |
Time played |
Place |
Result |
Activity |
SL gained |
RP gained |
| Battle 1 |
11 |
3 |
0 |
3 |
3293 |
09:34 |
1 |
Lose |
92% |
23026 |
6819 |
| Battle 2 |
13 |
0 |
0 |
2 |
2935 |
13:49 |
1 |
Win |
95% |
34130 |
10028 |
| Battle 3 |
9 |
4 |
0 |
0 |
2371 |
08:32 |
1 |
Win |
91% |
30260 |
6858 |
| Battle 4 |
14 |
2 |
0 |
0 |
3409 |
09:13 |
1 |
Win |
93% |
43421 |
8836 |
| Battle 5 |
6 |
1 |
0 |
1 |
2024 |
07:01 |
2 |
Win |
86% |
15072 |
5471 |
| Battle 6 |
11 |
2 |
0 |
3 |
2773 |
08:56 |
1 |
Lose |
83% |
18656 |
5224 |
| Battle 7 |
10 |
0 |
0 |
2 |
2622 |
06:30 |
1 |
Lose |
91% |
17854 |
6137 |
| Battle 8 |
10 |
2 |
0 |
3 |
2896 |
09:53 |
2 |
Win |
93% |
21528 |
1313 |
| Battle 9 |
7 |
2 |
1 |
3 |
2536 |
08:16 |
1 |
Lose |
90% |
12188 |
5446 |
| Battle 10 |
11 |
3 |
0 |
2 |
3875 |
09:16 |
1 |
Lose |
92% |
27854 |
7224 |
| Battle 11 |
8 |
1 |
0 |
1 |
2001 |
06:38 |
1 |
Win |
85% |
15462 |
5506 |
| Battle 12 |
15 |
3 |
0 |
1 |
4061 |
10:14 |
1 |
Lose |
94% |
35654 |
8361 |
| Battle 13 |
12 |
0 |
0 |
1 |
2309 |
11:41 |
2 |
Win |
93% |
30185 |
8780 |
| Battle 14 |
11 |
4 |
1 |
3 |
3600 |
09:49 |
1 |
Lose |
93% |
24413 |
7552 |
| Battle 15 |
8 |
2 |
0 |
2 |
2242 |
12:01 |
2 |
Win |
93% |
16924 |
7891 |
| Battle 16 |
7 |
1 |
0 |
2 |
2307 |
09:23 |
3 |
Lose |
92% |
13569 |
5411 |
| Total: |
163 |
30 |
2 |
29 |
45254 |
02:30:46 |
- |
- |
- |
380196 |
106857 |
| Average: |
10,19 |
1,88 |
0,13 |
1,81 |
2828 |
09:25 |
- |
50% |
91% |
23762 |
6679 |
But just look at that table and compare it to the previous task-based event requirements in Air Arcade:
- Destroy 40 enemies: completed after 4 battles.
- Destroy 12 enemies in a single battle: completed after 2 battles.
- Help allies 12 times to destroy enemy vehicles: completed after 6 battles.
All you needed were three tasks, and even without focusing on them, I would have completed all three within 6 battles. We also had the easy TNT task (destroying bases) and the task requiring a certain number of victories.
A lot of people also forget that the old task-based events could be completed in different game modes. As a result, I often completed the Air tasks just by playing Naval and Ground battles. I usually didn’t even need to play Air battles to get the plane from the event.
From what I remember, my record for completing three tasks in Naval Arcade was 3 battles. When they switched to score-based events, it became impossible to finish events that quickly. In fact, I noted the time I spent completing the stars in the first score-based event, and it was: 2h 20min in Naval Arcade, 3h 50min in Ground Arcade, and 2h 56min in Air Arcade. In total, that’s 9 hours and 6 minutes to get all three stars, and you only had two days to do that. So with such a huge increase in requirements, it makes sense that they eventually had to split the events and stop running them simultaneously. Score-based events just require too much effort. And I’m not even talking about the coupon, where the requirement is even crazier nowadays.
To complete all three stars (Air, Ground, Naval) in the task-based system, I usually needed 3–4 hours of playtime every two days. Now, with score-based events, spending the same amount of time only gives me one vehicle activated on my account (not even a coupon). So for me, the current system is terrible, and I’m really surprised that people like it so much.
Crafting events were a completely separate thing, and they had their own problems. But if you actually want to get the coupon for the vehicle now, you have to play about the same amount of time as in the old crafting events to get two vehicles. The part I didn’t like about crafting events was having to build things - basically clicking a lot for no purpose. And you couldn’t get all the vehicles, while now you can. But even the crafting events required less effort to get one vehicle coupon than the current score-based events.
A lot of players forget that you didn’t have to fully complete the crafting events. Completing them fully originally gave you two vehicles, which was later changed to three vehicles (out of four available). And most players didn’t play Naval anyway, so they weren’t crafting ships in the first place. Many players could also get some GJN (even around 10 GJN when you completed the crafting event fully) by selling the excess parts on the marketplace. You didn’t even have to sell vehicles to get GJN.
I don’t miss the crafting events, they were awfully designed with all this useless building (basically clicking and waiting). But they were still easier to get coupons than the current events.
The last crafting event ever was this:
https://warthunder.com/en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en
By completing it fully, you could get 3 vehicles out of 4 in 12 days. It required 75k score every day to get three vehicles, and I agree it was crazy amount, but you could do that in any game mode you want (even in Naval Arcade with x1.9 score multiplier or Naval Realistic with x2.2 score multiplier).
To get just one vehicle coupon in crafting events, you needed 25k score per day for 12 days.
Meanwhile, the next event, which is one of the easiest (35k per star, 600k for the coupon):
https://warthunder.com/en/news/9807-event-get-the-r400-in-the-fast-and-dangerous-event-en
Requires 7 stages (14 days, more than crafting events) with an average of almost 43k points per day just to get one vehicle coupon. And you can only do this in Ground modes - you can’t play Naval or Air battles for higher event multipliers.
And sometimes we even get harder events nowadays (45k per star, 750k for the coupon):
https://warthunder.com/en/news/9323-event-get-the-fv40303-in-the-enter-the-serpent-event-en
So yeah, I’m not a fan of the current system. I’ve completely given up on grinding coupons - it takes too much effort nowadays, even more than crafting events, which is ridiculous. I definitely preferred the old task-based events.