Update 2.47.0.91

So if it happened in real life, why does it now not happen anymore in WT?

Also tell me an instance where a plane took a direct hit, (how is that even possible in the first place when rounds have a proxy fuze?), from a 10kg+ warhead and survived.

If 10kg explosives go off anywhere near any control surfaces, they will be gone.

It says, direct hits to the fuselage. Not an A10 took a direct missile to one of its engines.

image-92

Original F-14B(not A+) should not had been canceled

He collided with an aircraft… he didn’t got hit by a warhead with 10kg explosives.

No one is questioning whether planes can fly missing a wing or part of it.

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Really comes down to where you’re hit

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Sorry to be thick, but does this mean these weapons now have less dispersion or where they adjusted by increasing it? Because this would be a massive buff to the boarhound

The TT fireflys work as intended but the Overlord pack has the above mentioned issue with the suspension wheel arm being statick and not attached. It’s clearly a bug as it’s not present on the TT fireflys not to mention that the rear one of the two is working just as it’s meant to.
The parts not being connected properly on the US shermans is also clearly a bug and not a compromise as they’re animated/connected the way they’re meant to on the M-51s that share the same suspension.
The US suspension is also clearly too stiff, just watch closely how it bounces quite sharply ben driving over obstacles(like there would be nrealy no give or absorption in the suspension. Or park it with the middle bogie on the ‘sharp’ part of the broken bridge on the test drive map. Compare that to the japanese one that might look like it has too much travel but I’m almost certain that’s because the suspension isn’t animated properly.) There’s also videos linked in the bug reports that show how much more travel the suspension is meant to have compared to the ones that are too stiff in game.

Added screenshot to demonstrate how little travel the suspension has.

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Then test again :)

Screenshots



(Taken from this report: Community Bug Reporting System as well as tested by myself in-game just now)

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huh, never knew that

That would be a bug with rocks [insert technical term for non-base-terrain].
I agree with you that there’s an issue, and my post lacked information I intended to have in it. It has been updated.
Glad you agree with me that there’s an issue.

Nope, it’s the suspension not working on some of the variants of the same tank. You can drive over the exact same spot with the different versions in test drive and the issue is consistent on only those versions of the vehicle and the terrain doesn’t matter.

Don’t do this…
You said:

which they don’t, you then later edited your post to add this:

Which isn’t even the issue.

so PLEASE STOP doing things like this:

When you clearly stated at the start that there was no issue and then edited your post after the fact.

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speeking of scouting is Gaijin going to adress the blatant game exploit where people fly their drone, place the drone marker on an enemy tank, leave the drove and then aim the binoculars at the drone marker and it will scout the target regardless of where you are on the map. Ive had team mates get 20+ scout assists and they never leave spawn. It makes the game very unfair.

I think this is written incorrectly, not the shell but the tracer was removed.

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Another fun fact:

Belt or magazine capacity doesn’t play a role either:

https://community.gaijin.net/issues/p/warthunder/i/lHTDo9QDAvsc

You can simply fire through all the ammunition.

The only times “reloads” occur is when you went through all the ammunition or the gun jammed.

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@Necronomica
I will not stop stating facts that agree with others.

Not what i said was the issue.
Edit:
My issue is that you very clearly disagree at first, then edit your post after getting an answer and say that “you’re glad that both of you are saying the same thing”

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First time?

This is how Razervon aka Alvis moves most of time in forum

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It’s a great start, but a long way to go to get the Harriers up to IRL performance

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BIG if true

(how actually big is the change?)

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Significantly helps with takeoff and landing.