CS/SA5 — a bug that caused the digital camouflage to be counted as a forest one and not as a desert one has been fixed. (Report).
A bug that caused some actions on multi-vehicle SPAAs to not award Research Points has been fixed. (Report).
Interface
A bug that caused the ammo box placement action in the action bar to be shown again on launchers of multi-vehicle SAMs after fully replenishing the ammo and switching to the TADS and back has been fixed.
A bug that caused respawned targets in test drive to not be shown on the minimap has been fixed. (Report).
A bug that caused the loading circle to stay in place and constantly fill up when holding the interaction key on a controller and moving the cursor away has been fixed.
Locations and Missions
Eastern Europe, European Province — water level in the rivers has been reduced by 1.5 meters to allow for easier passage of amphibious vehicles.
Graphics
A bug that caused the wrong graphic settings in the configuration file to cause the lack of shadows on vehicles has been fixed.
Sound
A bug that caused voice warning systems to sometimes not work in online battles has been fixed.
A bug that sometimes caused the siren sound to not play in replays when the nuke carrying aircraft has spawned in, has been fixed.
Achievements
A bug that caused a text key to be shown in Gaijin.Net achievements awarded for playing Thai and Swiss vehicles has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Not to mention the TT m4a3 suspension bug report has been there for over 7 months now. And had it been fixed at any time before the release the Hell pack one wouldn’t now be broken too.
How about fixing the AAA at low tier Sim Denmark to stop the extreme spawn camping which has lead to people not playing as much low tier Sim due to being killed 15 times sitting on runway
The graphics artists that worked on several of these “map revisions” have done a similar thing to many places where there is water meeting land. They have made these huge “bumps” instead of a gradual incline as you transition from the water to the ground(and vice versa). While going down into the water is not an issue, “climbing” out of the water can be. Sometimes just merely an annoyance, but as shown here, can be a gameplay issue.
I first noticed this “problem” on the revised Jungle map. While depending on the soil “type” in the area of water, this “bumpy” landscape is possible. However in certain places, like a beach where it is far more “sandy”, this attribute is not so likely.
Just unnatural in appearance and an unneeded & unwanted feature that most likely won’t, but should be “edited” to a more suitable proportion . . . imho
I don’t like to be “nitpicky”, but if this “issue” does not get “fixed” I would at least hope in the future, moving forward, the map designers could avoid making further places like this and instead put in something more “playable”.
I think besides the Mech Walker event waaay back, I may have actually tried to be sneaky in the canal on the Eastern Europe map maybe 3 - 4 times in total and I remember getting ONE kill doing so, other than that, while kind of fun it was not very “profitable” or productive . . . . lol. But you gotta try, right?
p.s. it’s also pretty fun shooting guys down there when you get the opportunity ☻
i managed to climb all the copied structures shown in your post, (side climbed in zbd04a) but failed to climb the rest of the normal city climbs, other than directly next to the west spawn bridge at e2 (battle eastern europe map used)
I’m dreading the “we’ve made mobility easier for tanks in general” post because it probably means they’ll give every tank the traction we had in the WW1 event 🤣
Can you please STOP USING INDIAN CODE. Thank you
You fixed 1 bug but instantly introduced another
If you kill any enemy while he’s in the detection range of your spawn he will be shown on minimap for the rest of the game. No matter how many times he’ll die or where he’ll position himself.