Update 2.47.0.47

Aircraft

  • The CEP (Circular error probable) for munitions with GNSS guidance has been reduced according to the known data.
  • A-10C — the ability to simultaneously use a targeting pod and the AGM-65D missiles on TER launchers with 3 missiles has been added. (Report).
  • Hunter FGA.9 — the position of the drop-tanks has been corrected so that the drop-tanks and air-to-air missiles can be used together.
  • A bug that made it possible to destroy the nuclear bomb and therefore make it explode before it hit the ground has been fixed.
  • Ka-29 — a bug that caused no change in the helicopter’s performance characteristics when equipping the external 30 mm 2A42 cannon has been fixed.
  • D4Y1 — a bug that caused the bomb bay doors to not disappear when 500 kg Navy Type Number 50 Model 2 bomb was installed has been fixed. (Report).
  • AJS37, AJ37 — a radar page on the MFD has been added. (Report).
  • Kfir Canard — a bug where the RWR was not displayed in the cockpit has been fixed.
  • Mirage IIIS C.70 (Germany) — a bug that made it impossible to jettison the drop-tanks if a booster or conformal fuel tank was installed has been fixed. (Report).
  • Rafale C F3 — steady-state turn rate has been reduced by ~1°/s with remaining fuel weight of ~1300 kg. (Report).
  • MiG-23MLD — the intermediate position of the wing sweep in the automatic sweep control mode has been changed to 33 degrees at medium speeds. Source: “Инструкция лётчику самолета-истребителя МИГ-23МЛ. Техническое описание”.
  • MiG-17PF (Italy), Lim-5P — engine name has been corrected to VK-1F. Source: “Самолёт МиГ-17П с двигателем ВК-1Ф. Техническое описание. Книга 1. Лётные характеристики самолёта”, 1954.
  • MiG-17PF (Italy), Shenyang F-5, Lim-5P — engine mass in X-ray has been increased from 892 kg to 990 kg. Source: “Авиационный турбореактивный двигатель ВК-1Ф. Описание конструкции”.

Ground Vehicles

  • MSC — the increased durability of the side screens has been reduced. A bug where the armor element near the sight did not form fragments when penetrated has been fixed.
  • SPYDER AIO — Python 5 rocket engine has been replaced with a reduced smoke motor. (Report).
  • CS/SA5, IRIS-T SLM, SPYDER AIO, EldE 98 — mistakenly present recoil from missile launches has been removed.

Locations and Missions

  • In variants of the missions below where the Battle Rating of the session is 10.7+, an air spawn point has been added:
    • [Operation] Spain,
    • [Operation] Vietnam,
    • [Operation] Moscow,
    • [Operation] Sinai.
  • Test Site-2271 — enemy detection zones around spawn points have been increased to make it harder for enemies to remain undetected while behind a spawn point.

Interface

  • In 3rd person view, the target acquisition mark for AGM seekers now differs depending on whether the seeker has acquired a point on the ground or a target. Target acquisition is still displayed as a square with a crosshair, and acquisition of a point on the ground is displayed as a square without a crosshair.
  • A bug where the service record search bar did not work if the query contained capital letters has been fixed. (Report).
  • When using a gamepad, the cursor will now return to the selected game mode after closing the server selection window.

Graphics

  • The picture in the form of a TV missile seeker has been made more contrasting, which makes it more realistic, and the details in it more distinguishable.
  • A bug where enemy aircraft “contacts” became more transparent and disappeared at shorter distances than before the 2.47 Leviathans update has been fixed. (Report).
  • An issue where graphical artifacts sometimes appeared in cockpit view when the aircraft was experiencing “overloads” on PlayStation 4 has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

13 Likes

Fantastic fixes! = )

4 Likes

Lets go!

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Always nice to have more air spawns.

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If this works, thank you! Will give it a try tonight if got time.

Rafale nerf finally

Step in the right direction

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Airspawns are a bit meh at present imo, the fact you can spawn say for example in an f111 and somehow phantoms are going 200mph more than you from the off is ridiculous really.
It’s throwing an advantage to teammates that shouldn’t have such advantage over one another at such higher tiers.

Can I ask why is there this push to arcadify RB even more with these sort of things and what’s the issue with the runways and taking off?

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lvl 10s in premiums are crashing during take off

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Why it’s there in the first place? Leviathans changelog mentions CEP being added to IOG+GNSS. It’s still too big for GBU-39, but we can’t properly adress that because that’s not disclosed in changelog, only in datamines.

Information from datamines is valid for bug reporting?

Sadly - no.

1 Like

Yes, it is, I and others have used it all the time?

Like you still need sources on the IRL end, but you can totally say that the CEP is wrong in game based on the numbers used internally.

That’s one of the best bits of taking off though, “awesome!”

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Bug?
Did destroying the nuke cause it to end the game? Because I’m pretty sure that nukes can be destroyed without them causing a nuclear explosion, so that should be a feature and not a bug.

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I don’t get it either, having airspawns for all planes instead of just for attackers, bombers and interceptors is a pretty bad gameplay decision.

The Sherman (Hell), US TT version and both M-51s still have broken suspension(there isn’t any it’s all more or less just completely stiff). Making them bounce like they’re toys when driving about. Further these and -all- HVSS equipped shermans (apart from the M-51s) have broken suspension animations. Where the bogies(or at least the arm/spring/shock assemblies) don’t pivot like they’re meant to be. Might(probably) be affecting suspension behaviour too and not just animations. And the the wheel arm extensions arn’t even connected to the shock absorbers.
One of the wheel arms on the Firefly (overlord) on the left rear bogie is also still completely static and not moving nor attached to the wheel.

https://community.gaijin.net/issues/p/warthunder/i/U44I67P9tScu
https://community.gaijin.net/issues/p/warthunder/i/ZWWzrdcMKmql
https://community.gaijin.net/issues/p/warthunder/i/AnS2fpUAkkJl

(this video sort of demonstrates the terrible state of the HVSS suspensions https://youtube.com/shorts/1fS06iRpdVA)

2 Likes

So making more IR UFO missiles invisible but not the AMRAAM, that makes your RWR scream at you either way, seems a bit odd for being a “balancing decision”

Can you please take a look at this bug report? its very gamebreaking and I dont know why this has not been fixed day one of the update!!

https://community.gaijin.net/issues/p/warthunder/i/w6NdmslnQ5bV

Thank you

Trophy APS not working!!!

3 Likes